Today at Village Gamer we are celebrating the release of Game Development for iOS with Unity3D by Jeff Murray, owner of PsychicParrot Games and personal friend of Orby. In his debut title, Jeff takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
This practical 230 page book encompasses the whole range of iOS game development, beginning with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available to book purchasers.
Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building iOS games with Unity3D and then launch them to the App Store.
Game Development for iOS with Unity3D is available now directly from the publisher at the CRC Press Store ($49.95 USD), at Chapter’s Indigo, where the List Price is $54.95 CAD or Member Price $54.20 – pre-order, release date on Chapter’s is August 9th, and at Amazon.ca for $43.76 CAD, but it’s listed as temporarily out of stock. The title will reportedly be available soon as an eBook – we’ll be sure to let you know when it’s released in digital format.
Author Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.