Scotland’s Dimensional Imaging  (DI) has announced the delivery of the latest version of its DI3D™ software to Electronic Arts . EA has been using DI3D™ software to capture highly accurate 3D facial likenesses of athletes and performers for inclusion in its videogames since 2009.
Initially, the additional time required to capture and turn the super high resolution data generated by DI3D™ into video game models meant that only a handful of the most recognizable players were able to receive the DI3D™ “star treatment” in games such as EA Sports ™ FIFA 10. Close collaboration between DI and EA Capture in Vancouver has resulted in significant workflow improvements, giving more players the ‘star treatment’ in EA Sports FIFA games.
“EA always strives to raise the quality bar as high as possible in every release of its video games,” said Mike Harrison, Director, EA Capture at Electronic Arts. “We recognized a few years ago that raising the quality of facial appearance was an increasing priority for our game teams. Working closely with Dimensional Imaging has allowed us to develop a highly accurate 3D facial capture pipeline that is now so efficient that we can apply it to more characters than we ever thought possible.”
Colin Urquhart, CEO of Dimensional Imaging added, “The relentless increase in the quality of computer graphics makes it ever more necessary to capture real life human likenesses in order to create believable virtual characters, but this process has traditionally been very time consuming for video game development. EA was one of the first developers to recognize the need for improved capture workflows, and working with them since EA Sports FIFA 10 has been instrumental in helping Dimensional Imaging to develop a product suite that is now suitable for even the most demanding development pipelines in the business.”