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11th August 2011

Game On Audio To Create Simultaneous Audio Recording MoCap Studios

Game On AudioGame On Audio has taken the first steps towards launching its newest offering: studios capable
of simultaneously recording the highest quality audio while also capturing the full-body and facial performances of video game actors. Game On Audio has tapped Organic Motion’s new “OpenStage” markerless motion capture mo-cap technology, which is making its debut at Siggraph 2011, purchasing three systems.

Organic Motion’s new markerless, suitless mo-cap system delivers many innovative features including multiple actor tracking, fundamental prop tracking, larger scanning space, increased accuracy, as well as eliminating the need for a backdrop. Construction on these precedent-setting studios begins mid-September 2011 in Game On’s Venice facility and is due to be completed January 15th 2012, while the Montreal facility installation will begin in July 2012 and finalized by October 2012. The performance studios will be exact duplicates of each other to maintain quality control in all aspects of the performance capture. Internationally renowned architectural firm, Boto Design will handle the design and construction for the new studios.

The installation of Organic Motion’s “OpenStage” will enable Game On Audio to provide clients in both the gaming industry, and the entertainment industry as a whole, with the ability to simultaneously capture the performances of actors vocally and physically. Standard motion capture stages aren’t outfitted and equipped to capture high-quality sound, which leads to costly dubbing sessions where actors have to add voices to the physical action. With Game On’s new “Performance Studios,” which are fitted to Game On’s company-wide audio specifications, this has been consolidated into a one-step process.

“We’ve seen how costly it can be for clients forced to capture their actors’ motion imagery and voicework separately,” said Sam Girardin, CEO and Founder of Game On Audio. “Organic Motion’s new system allows for actors to immerse themselves in the scene and not worry about the confinements and restrictions that the traditional motion capture process entails. This is a completely different approach that makes sense on many levels, for us and for our clients. We’re proud to be the first company to design studios specifically for this purpose.”

Game On has already been working with facial motion capture, having provided the service on Assassin’s Creed Brotherhood and many yet to be announced AAA titles. With offices in Montreal and Los Angeles, Game On Audio is a recognized leader in voice recording, casting, direction, facial motion capture, game mixing and audio post-production for the global video game industry. In addition, through a network of partner studios in New York, Paris, Toronto and Vancouver, the company provides clients with access to the most diverse pool of talent in the industry.

This entry was posted on Thursday, August 11th, 2011 at 6:33 am and is filed under Business News, Game Dev, National News, Studios. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
  1. Game On Audio To Create Simultaneous Audio Reco...
    8:12 am on November 5th, 2014

    […] Game On Audio has taken the first steps towards launching its newest offering: studios capable of simultaneously recording the highest quality audio while also capturing the full-body and facial performances of video game actors. Game On Audio ha…  […]

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