• Village Gamer

  • Great Canadian Appathon Draws Great Canadian Results

9th April 2011

Great Canadian Appathon Draws Great Canadian Results

Great Canadian Appathon 2011Last month XMG Studios and The National Post, along with sponsors Microsoft, KPMG, Telus, triOS College, Doritos and Flip Video presented the first Great Canadian Appathon. A national event, this development marathon was open to Canadian students who wanted to develop a new app for Windows Phone 7. There were six hubs open across the country at UBC, trIOS College, Carleton University, Nova Scotia Community College, University of Waterloo, Concordia University and Telus House Toronto for those who wanted to develop together in person. Each hub location had development mentors from XMG Studios to give guidance and assistance when needed, and we ventured out to UBC to meet up with Adam Telfer, VP of Game Development for XMG Studio.

The competitors were given resources for building their apps, which could not be started until 5pm on the Appathon weekend. These resources included engines, physics and compiling. Email support was available for those who were not able to participate at one of the hubs while hands-on guidance was given to those at each of the hubs. The app being developed had to be a game, and XMG Studios would gain a non-exclusive license for publishing. At the end of the Appathon coding period on Sunday, all apps were to be submitted online to begin the review process. Each team was limited to creating one game, and by the end of the competition period, 50 games were completed by approximately 300 students on 100 teams.

In talking with Adam Telfer, we learned that the Appathon was the brainchild of XMG Studio President and Founder Ray Sharma, and was borne of the internal jam hackathons held at the studio. The hackathons are an opportunity for the studio’s personnel to show off their skills without fear of office politics or bureaucracy getting in the way. There were no boundaries put in place and creativity was encouraged. One of XMG’s latest releases came out of a hackathon, and as I’ve played the game, I can safely say that Adam’s 99 cent Cows vs Aliens is fun, challenging and addictive. Adam told us that the game took two days to prototype and two weeks to develop, which goes to show what can be accomplished in the right studio atmosphere. By the way, at the time of our interview with Adam, the studio was actively hiring, I encourage you to check out their career page to see if there’s an opportunity for you at XMG.

While XMG has not yet released a title in the WP7 Market, it is very active in the iOS and Facebook sectors, with a view to publishing in the Android Marketplace as well. As the studio pushes towards the expanding markets for casual games, Adam remarked that the WP7 platform has good dev support and follow through, although there does need to be improvement particularly for independent developers in regards to player achievements and discoverability. He felt that offering more features may not be the best answer in moving the casual and mobile game market forward, noting instead that a better alternative could be to make all features available to all developers, which would in turn give more options to the end user, resulting in more downloads and purchases, thereby benefiting all sectors of the marketplace.

While at UBC we also had a chance to talk for a few minutes with Team Sheldon (yes, the team was named for the venerable Big Bang Theory’s own Dr. Sheldon Cooper), a group of UBC computer science students who were working through the challenges of working with an emulator, and whose game ultimately went on to take second place at the finals.

Team Masheen Photo Credit: XMG

Team Masheen Photo Credit: XMG

First prize for the Appathon was a cash prize of $25 000.00 plus the chance to interview for a 3 month (non-guaranteed) intern position at XMG, the National Post or Telus, along with an LG Optimus 7 smartphone (excluding phone plan). The second place team would receive a $10 000.00 cash prize along with the smartphone. In addition to the top two prizes were 25 category prizes, with each winner being presented with $1000.00 cash.

Based on a scoring system of 20 points, the games were judged on many quality points, including innovation, art, design, polish, fun and entertainment factors as well as stability to name but a few. Any ties in the score would be broken by ranking in the innovation standings. As the games passed through the stages of judging, scoring would start anew, again with any ties broken by the innovation standings.

Three teams would ultimately be chosen as finalists and flown to Toronto for the big prize announcement, which was held this past Thursday at Yonge and Dundas Square where the games were previewed to both the public and local media on giant screens. Each of the three finalists played their game live for the judging panel prior to the final placings being decided.

While the top game will gain a publishing guarantee in the WP7 Market, all 25 of the entries stand a good chance of being published if they prove to be of quality – however, all of the entries are co-owned with the Great Canadian Appathon, and cannot be individually published right away.

Prior to the awards announcements, I had the opportunity to ask each of the three finalist teams a series of questions, read on to learn more about the three top teams and their humourously quirky yet awesome answers : Read the rest of this entry »

Currently 0 Comments - Share Your Thoughts

posted in Awards, Contests, Events, National News By: | Print This Post Print This Post

  • Archives

  • Subscribe to our Newsletter


  • Select a list:

  • GWEN Radio
  • Gamers Giving Back