18th November 2010

Play Coming To Vancouver Next Month

Play!Jason Michael Paul Productions, Inc. has announced that PLAY! a symphony concert world tour with music from a catalogue of blockbuster video game titles will be making a stop in Vancouver for a special concert on Monday, December 6th at 8:00 pm at the Orpheum with the Vancouver Symphony and Chorus.

As a special treat for fans prolific composer Jeremy Soule (The Elder Scrolls IV: Oblivion, Guild Wars, Prey and Company of Heroes) will be in attendance along with Oleksa Lozowchuk (Dead Rising 2), Michael Curran and Geoff Knorr (Civilization 5). All will be signing items after the show as part of special meet and greet.

Music and visuals from Civilization 5 will be premiered as part of this concert. In cooperation with 2K Games and Firaxis, there will be a drawing to give away 10 copies of Civilization 5, and a limited number of free Civilization 5 soundtracks will be available for those who attend the meet & greet. Tickets are priced from $29.00 – $68.00 plus fees and taxes.

Canadian Youth Business FoundationIn conjunction with Global Entrepreneurship Week (GEW) Canada, the Canadian Youth Business Foundation (CYBF), Canada’s entrepreneur gateway and official host of GEW Canada, is pleased to announce the opening of a new regional office in Winnipeg, Manitoba. The opening is a momentous occasion for the organization, which has worked diligently to foster youth entrepreneurship from coast to coast to coast since its inception in 1996.

The office, located at 230-3025 Portage Avenue in Winnipeg’s St. James neighbourhood, provides an environment for young entrepreneurs to learn about CYBF’s start-up financing, pre-launch coaching, mentorship and online resources. The new location also features access to mobile workstations, additional business resources and complimentary wireless internet access.

“The growing interest in entrepreneurial careers combined with the desire to ‘come home’ to Manitoba creates significant opportunities for CYBF to begin to reverse the historic outward migration and cultivate future business leaders within the province,” says Joelle Foster, director of Manitoba, Nunavut and Northwest Territories, CYBF. “CYBF looks forward to working with young entrepreneurs and helping to turn their fresh ideas into a reality.”

The expansion of CYBF into Manitoba comes at a pivotal time in Canada’s economic recovery. According to the Business Development Bank of Canada, more Canadians living in the regions most affected by the crisis, including Manitoba, have stated their intentions to start a business. Currently, there are 90,000 self-employed entrepreneurs in the province, a number that has risen nearly 70 per cent over the last three decades. CYBF aims to further encourage this persuasion towards entrepreneurship and provide the necessary supports for success. One such program is the CYBF Newcomer Entrepreneur Program, which offers flexible loan assessments and a hand-matched mentor to provide new Canadians with insight into running a business in Canada.

Cineplex Entertainment today announced movies can now be digitally downloaded into your home with Download To Own (DTO) and Video on Demand (VoD) service from the Cineplex Store. New releases will be available for digital download on the same day they are released on DVD and Blu-ray. This new service complements the DVD and Blu-ray products already available for purchase at the Cineplex Store. Customers will now have the option to easily and seamlessly select whichever option best suits their movie-watching needs. Effective today, digital downloads purchased from Cineplex.com can be played on your PC or other compatible devices.

To celebrate the launch of the download service, Cineplex Entertainment is offering a buy one get one free promotion until December 31, 2010 where customers who purchase any regularly-priced DTO movie will receive a second movie of equal or lesser value free. Some restrictions apply so visit Cineplex.com for full promotional details.

DTO and VoD purchases made from the Cineplex Store can be stored either on a customer’s hard drive or in a digital locker contained within the Cineplex Player that customers will download when they make their first digital download purchase. The locker enables purchasers to store their movie safely and securely without depleting space on their device’s hard drive while still allowing unlimited future downloads of DTO titles. The Cineplex Player and digital locker technology are powered by RoxioNow™ from Sonic Solutions®.

Today’s launch is the first of a multiphase rollout, with several key features planned for a 2011 update. Cineplex.com will feature streaming High Definition content for DTO and VoD titles and, once available, the ability to store content in a cloud-based UltraViolet™ account. UltraViolet™ is a digital rights locker and account management system that will allow consumers to watch their digital entertainment across multiple platforms, such as connected TVs, PCs, game consoles, smartphones and tablet PCs, in an easy, consistent way.

Poynt Corporation has announced that their Poynt Local Search app is available for poyntWindows Phone 7 in the United Kingdom. Poynt harnesses the power of multiple applications in one intuitive package. Users can view search results, call businesses, and get driving directions, as well as view restaurant information, make dinner reservations, and view local weather forecasts. Poynt’s integrated weather screen allows users to view real-time weather conditions. The movie section provides showtimes, trailers and features movie ratings. Poynt for Windows Phone 7 also features movie ratings.

Poynt is a free application that connects Windows Phone 7 users to business, movie, retailer, restaurant, and local weather information. The App integrates with the device using click-to-call, click-to-browse, map location and email results to friend in addition to including some of the unique features of the device including the pivot feature to facilitate toggling between different features and screens.

“As the company continues to grow and build momentum, adding Windows Phone 7 to the variety of platforms Poynt is already available on in the United Kingdom extends our local search solution to even more consumers in the region,” said Andrew Osis, CEO, Poynt Corp. “Windows Phone 7 is poised to be a successful platform worldwide and we are extremely excited to be among the early developers.”

Radiant CommunicationsRadiant Communications Corp. today announced the opening of its cloud datacenter located at 151 Front Street in Toronto, expanding the company’s cloud computing infrastructure to two facilities. Radiant’s other facility is located in Vancouver. Together, the two datacenters provide one of the widest cloud computing footprints in the country.

“The availability of Radiant’s AlwaysThere Enterprise Cloud platform in Toronto gives companies greater geographic options when selecting their cloud or managed hosting partner,” said Radiant’s President and CEO, David Buffett. “Located at a central downtown address, the Toronto facility provides companies situated near the datacenter with the added advantage of geographic proximity and high end-user performance.

“The central location of our facility in downtown Toronto minimizes network latency for Toronto based customers and provides a disaster recovery location for our Vancouver based clients,” said Buffett.

When a company selects a cloud hosting provider, the services are typically delivered from a single datacenter, making the customer vulnerable to disaster based outages in that area.

Radiant has two datacenters situated in Western and Eastern Canada, which allows customers to select the datacenter nearest their offices, providing the best end user experience possible while also taking advantage of Radiant’s disaster recovery services hosted in the other datacenter.

Another competitive advantage of Radiant’s AlwaysThere cloud infrastructure is that it is based in Canada and not subject to the U.S. Patriot Act. Under the provisions of this legislation, American authorities can access and collect companies’ data without their knowledge or consent.

“Some Canadian businesses want assurance that their data will remain under the jurisdiction of Canadian privacy laws,” said Buffett. “They are more comfortable knowing their data is kept here, always under the control of a Canadian corporation.”

Radiant’s infrastructure reflects this focus on privacy. “Our approach is quite unique in Canada in that we bundle cloud services with high-speed business Internet and private networking security products to create a hosted ‘private cloud’ with security and user experiences comparable to any internal IT infrastructure,” said Buffett.

AlwaysThere cloud-based solutions are flexible, reliable and affordable. Radiant’s AlwaysThere products are sold on a pay-as-you-use pricing model. Virtual servers are available from $149 per month and the company’s flagship Hosted Microsoft Exchange service is available for between $4.95 and $14.95 per user, per month. Radiant’s AlwaysThere services are sold by a direct sales force to midsize businesses in Canada and through partner programs with IT service vendors across the country.

Bell today announced it has begun to double HSPA+ network speeds to a maximum of 42 Bell CanadaMegabits per second (42 Mbps), and will introduce initial commercial service in Toronto with the launch of the Novatel Wireless U547 Turbo Stick – the first 42 Mbps product available in North America – on November 23.Novatel Wireless U547 Turbo Stick

“Canada’s Best Network just got better. By implementing HSPA+ Dual Cell technology, Bell Mobility offers clients the ability to access the Internet and other data services at what we believe are the fastest mobile data speeds commercially available from any wireless carrier in North America,” said Wade Oosterman, President of Bell Mobility & Residential Services, and Bell’s Chief Brand Officer. “Bell is leading the way in Canadian wireless investment and innovation, enabling the mobile ecosystem that supports the development of new apps and data services by Canadian developers for mobile users here and abroad.”

HSPA+ Dual Cell technology combines two wireless 21 Mbps data carriers through multiplexing techniques at individual HSPA+ cell sites, increasing top-end data speeds from 21 Mbps to 42 Mbps for compatible products. Bell will continue enhancing HSPA+ network with Dual Cell technology to serve more Canadian cities and towns through 2011.

Coordinated through Bell Development Labs, this HSPA+ Dual Cell network enhancement leveraged the technical expertise of chipset, radio and core network infrastructure manufacturers and suppliers, including Huawei, Novatel Wireless and Qualcomm. Already providing speeds up to 21 Mbps to consumer and business clients, Bell Mobility’s HSPA+ network provides a robust platform on which developers continue to deliver a wide range of innovative business, entertainment and productivity applications.

Bell introduced broadband HSPA+ service in November 2009, bringing high-speed wireless service to 93% of the Canadian population in rural and remote locations, small towns and major urban centres across the country. The new network has supported the development of industry-leading data services such as Bell Mobile TV and rapid wireless growth at Bell, including a 39% increase in mobile data revenue and a 74% increase in the company’s base of smartphone users year over year.

The first product able to take advantage of 42 Mbps Dual Cell technology is the U547 Turbo Stick from Novatel Wireless, available at Bell retail locations, including The Source, in Toronto next Tuesday November 23. When paired with a laptop or netbook. Novatel Wireless’ latest Turbo Stick will allow Bell Mobility clients to experience mobile access speeds never before available for the fastest mobile Internet access, business applications, video streaming, gaming and much more.

Bell will also introduce new speed-based pricing with the launch of these Dual Cell compatible devices. A $10 add-on feature will be available on all Mobile Internet pricing plans to allow Bell clients to take advantage of speeds up to 42 Mbps. The pricing model aligns with the approach for fixed broadband services, which ensures clients benefit from the value associated with the highest access speeds available.

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18th November 2010

WiiWare Demos Game Demographics Dungeons and A Snowrumble

Nintendo CanadaNintendo will offer demo versions of select video games for its WiiWare™ downloadable game service starting November 22. Wii™ owners with a broadband Internet connection will be able to visit the Wii Shop Channel to access demo versions of WiiWare games without using up any Wii Points™. The demos will allow people to sample a wide selection of games to help them decide which ones best suit their tastes.

The initial lineup of demos available includes BIT.TRIP FATE, And Yet It Moves, ThruSpace™ and Jett Rocket. Additional demos will be added on Mondays and each will remain available on the Wii Shop Channel for a limited time. WiiWare game demos are just the latest addition to the wide variety of information and entertainment options available to Wii owners. Wii owners can access various channels on the Wii Menu, including the Nintendo® Channel, which offers information about and videos of current and upcoming games for Nintendo systems. Likewise, Wii owners who are also Netflix members with a qualifying plan can instantly watch movies and TV shows streamed directly to their TVs once they have downloaded Netflix from the Wii Shop Channel.

LudiaLudia Games and Seattle’s WildTangent have signed an exclusive deal that will result in the deployment of WildTangent’s BrandBoost™ advertising platform across Ludia’s current and future social games, starting with FremantleMedia’s The Price Is Right game. BrandBoost will enable advertisers to dynamically sponsor access to premium content within Ludia’s social games, building equity with players through an improved game experience.

“BrandBoost is quickly becoming the ubiquitous in-game ad solution for social games, delivering scalable, targeted, engagement-based advertising that players seek out in social gaming environments,” said Bill Clifford, vice president of global ad sales at WildTangent. “We believe that the next wave of social games will be driven by truly social experiences built around recognizable entertainment brands, and that is what Ludia is delivering. Brands are starving for opportunities to align with premium content in social gaming, and Ludia’s games certainly fill that need.”
Ludia WildTangent Brandboost
After more than 38 years on the air, The Price Is Right from FremantleMedia remains the longest-running game show in television history and one of the most popular game show franchises in the world. Incorporating all of the familiar elements of the beloved television show, the game is one of Ludia’s most successful titles across platforms. The Price Is Right is unique on Facebook as one of the few synchronous multiplayer games, enabling a truly social game experience with engaging live competition elements that fuel long play sessions and repeat visits. Launched in September 2010, The Price Is Right game reached more than 2.5 million players within its first month of availability.

With BrandBoost now deployed by a number of the largest social game developers with many of the most popular games, WildTangent is fast approaching the ability to deliver engagement ads to an addressable audience of more than 100 million monthly players on Facebook. BrandBoost enables brands to dynamically sponsor access to additional playing time or virtual goods that players would otherwise have to pay for. The platform also enables dynamic integration of branded virtual goods into social games. BrandBoost supports 3rd party ad serving and reporting as well as creative formats ranging from long-form video to social engagement activities. Because BrandBoost is a dynamically served advertising platform, utilizing DFP, leading advertisers can deliver brand campaigns and custom items inside of social games experiences while industry standard reporting and metrics.

Rusty Axe GamesRusty Axe Games has announced the alpha playable release of its new free to play browser game, Dungeon Brawl – Proving Grounds. The beta version of Dungeon Brawl is expected to be released in early December. Dungeon Brawl is being developed using Dungeon Demon and accompanying art packs. Dungeon Demon is Rusty Axe Games’ RPG map editing software that can be used for pencil and paper as well as computer game map making.

babybotBabybot, a Canadian online baby store for modern parents, is ready to rumble. In a battle between the coolest characters, the world watches as robots and monsters fight it out in the snow. This winter, it’s Babybot versus Monster Factory in a unique NEW version of SnowRumble – the addicting snowball fighting app for iPhone or iPod touch! Players get to pick their posse from a selection of Babybot or Monster Factory characters. Each with their unique strengths, the characters will use the elements in each landscape to their advantage to beat down the opponent and take over their turf!

Always innovative and light-years ahead, Babybot is the first in the baby space to throw down such a challenge. “But”, counters Adam Dunn, lead Monster maker at Monster Factory, “our monsters have a few tricks up their arms. For months they’ve been honing their catapulting and dive roll skills. They’re pretty stoked to lay down a bit of monster madness.”
Monster Factory
Renee Bender, lead Coach for Team Babybot, isn’t worried. “We’ve got major game. You don’t rock the baby space without having highly tuned senses. Our bots have already computed thousands of throw strategies…they’re ready to crush.”

The game is being offered as a free download (limited release). The more butt kicking you do, the more you save! Be the first 300 to unlock and win up to 20% – the promo codes are good for anything on babybot.com

Get the highest score and you’ll be playing real SnowRumble! Monster Factory is giving away sets of three snowballs (made exclusively for this game) to daily high scorers. Plus, if you’re lucky and receive a golden snowball in your three-pack, you’ll be the winner of a grand prize, and those who ‘rate’ the game also have a chance to win a special giveaway from Babybot. For those who get attached to the game characters, not to worry, these little bots and monsters can be purchased – including an exclusive Monster Factory plush doll created only for this game.

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18th November 2010

Swarm in 2011 Preview AC Brotherhood Soundtrack and A Christmas Carol

Hothead GamesHothead Games and UTV Ignition Entertainment Ltd. have confirmed that Swarm is coming to both PlayStationNetwork and Xbox LIVE Arcade in early 2011. The as-yet unrated Swarm lets players take control of 50 utterly fearless Swarmites and drive them through an intense, entertaining and often suicidal battle of survival. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives.

“Swarm is perfect for PlayStation Network and Xbox LIVE Arcade because of its unique art direction and gameplay,” said Nigel Fox, Head of Publishing for UTV Ignition. “We’re thrilled to be partnered with Hothead because we share their passion for bringing unique experiences to gamers through these innovative digital platforms.”swarm

“We’ve been working hard on Swarm for a while now and think it’s our most addictive game yet,” said Joel DeYoung, Director of Game Technology for Hothead Games. “The Swarmites are both lovable and deliciously expendable at the same time-the game’s creation is proof positive of the dangers of excessive exposure to Saturday morning cartoons we were warned about so many years ago. Swarm is exactly the genocidal romp your parents hoped you’d grow up and marry someday.”

Swarm is the first game to feature mass character control, where you move all 50 Swarmites at once. Steer your swarm through the game and they naturally flock and flow around obstacles. Creatively combine swarm moves to work your way through a relentlessly dangerous and hilariously brutal environment. Compete against your friends to get the high score by deftly moving through the world and cleverly solving puzzles the game throws your way.

UbisoftUK retail store ShopTo.net recently an Assassin’s Creed Brotherhood Q&A competition asking customers to send in their questions about Brotherhood, Ubisoft and making video games for Julien Laferrière, the Production Manager on Assassin’s Creed Brotherhood. Julien and his team chose the best questions and have produced this exclusive Assassins Creed developer video for ShopTo.

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The submitters of these questions will each be receiving an Assassin’s Creed Brotherhood Poster, and the best question (as picked by Julien) will be given an exclusive Assassin’s Creed Brotherhood hoodie not available anywhere else.

Ubisoft Montreal has also released the Assassin’s Creed: Brotherhood soundtrack for digital download, making it available via iTunes, Amazon, eMusic, 7Digital and Qobuz. Visit the Ubisoft Music site for song previews.

padworxThe beloved Christmas story that defines the true spirit of the season is coming to Apple®iPad™ and iPhone™ as a new, delightfully interactive experience! PadWorx Digital Media, Inc., an independent developer of a new category of interactive eBooks for tablet PCs, announced today it will release A Christmas Carol on the App Store® in time for the holidays!

“This is unlike any version of A Christmas Carol ever seen before,” said Jeffery Alan Schechter, CEO and producer at PadWorx Digital Media, Inc. “Charles Dickens’ remarkable book reminds all of us not just about the importance of gratitude and charity, but about the power of personal transformation. Running with this idea and borrowing from the ‘steampunk’ art style more closely associated with Jules Verne, we’ve designed our A Christmas Carol to feel as if the iPad or iPhone you’re reading it on has been itself transformed into a steam-powered machine.”

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Readers will not only witness Ebenezer Scrooge’s heart-warming transformation through 130 pages of lovingly abridged text, but for the first time they will become part of the story through revolutionary interaction. Turn the key in Scrooge’s door and watch as the door knocker changes into the deceased Jacob Marley, or try your hand at cleaning pages of the grime of industrial-era London. Whether you’re traveling through time and space with Scrooge and the spirits of Christmases Past, Present, and Future, or powering up and manipulating an assortment of wonderful steam and gas-powered inventions, PadWorx A Christmas Carol’s steampunk-style animation, illustrations, original score and sound effects will captivate readers through the story’s unforgettable images and lessons of darkness, despair, joy and life.

The design and execution of PadWorx’s A Christmas Carol is so innovative that it has been endorsed by the Dickens family. “Reading A Christmas Carol has become a holiday tradition for many and we’re delighted to see PadWorx’s interactive version give families an entirely new way to experience the cherished story and perhaps even introduce the well-known classic to a younger generation,” said Mark Charles Dickens on behalf of the Dickens family.

A Christmas Carol is the second title in a series of new interactive eBooks developed by PadWorx Digital Media. The company released its debut title Dracula: The Official Stoker Family Edition last month, which quickly garnered national attention and praise from critics and consumers alike, becoming Apple’s iPad App of the Week the day after release.All interactive titles released by PadWorx Digital Media are built from the ground up using a proprietary game engine and create a brand new, fully-immersive reading experience through the combination of text, animation, gameplay elements, touch screen interaction, social media, sound effects and more. A Christmas Carol will be released first for the iPad, followed shortly afterwards by a version for the iPhone.

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18th November 2010

Questions and Answers About Deus Ex Human Evolution

Eidos MontrealEidos Montreal has released this question and answer information sheet about the long-awaited addition to the Deus Ex franchise, Deus Ex: Human Evolution, due out in early 2011. The studio has also released an awesome new game trailer, which you can take a look at below. By the way, if you are in the market for a new career, Eidos Montreal is hiring.

1. Is every option (choice you have to make in order to progress) obvious/presented clearly before you?
No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn’t want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed in the fantasy of the game. It’s definitely more subtle than a lot of games.

2. Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.

3. How many items will Adam be able to carry, and does this exclude weapons?
Depends on the size of your inventory. If you invest in it, you’ll carry a lot and if you don’t, you’ll have to make difficult choices on what to keep with you or not. It includes everything but “story items”.

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4. Regarding the Icarus Landing system: Is there any scientific research or advancement made that support the concept behind this aug? How can it be done?
The Icarus Landing System is a discreet augmentation surgically implanted in the user’s lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth’s magnetosphere and slows the user’s descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.

5. Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?
There are indeed permanent.

6. How do augmentations like the claymore work when Adam wears his coat?
There are holes in his coat that allows for the claymore to work perfectly fine.

7. How are the augmentations divided amongst the four pillars that have been mentioned?
There divided in different categories like Cranium, arms, legs, torso, etc.

8. What are the augmentations that Adam starts out with?
Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink essentially.

9. How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
When you take damage your health goes down. If you have being hit for “x” seconds, than it starts to regenerate somewhat slowly. It’s not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won’t last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it’s already full.

10. Will there be weapon stores for purchasing ammunition and tools?
Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.

11. If players choose to play in a certain manner, they’re presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn’t get incredibly tedious over time (Bioshock’s hacking minigame as a poor example)?
Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and  how much risks are you willing to take to get additional rewards.

12. Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
You’ll be able to use different types of boxes to distract NPCs indeed. If you’re referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.

13. Why were BE cells, lockpicks and multitools removed?
We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.

14. Will the earlier Deus Ex music theme return?
Maybe…

15. Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?
Of course we are. Deus Ex is not a typical shooter when it’s all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to speak to you. Who would chat with someone pointing a gun on our head?

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