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  • GameString Adrenalin Fires Up World of Warcraft for the Google TV

29th October 2010

GameString Adrenalin Fires Up World of Warcraft for the Google TV

afterCADVancouver’s Aftercad is pleased to announce that the very first game of Blizzard’s World of Warcraft has been played on the new Google TV, using the GameString Adrenalin service.

“Using GameString Adrenalin, you can now play high quality game titles using the new Google TV.” said Chris Boothroyd, CEO of Aftercad. “The Google TV is pretty cool and we thought it could also serve as a great game console for people who would want to play games they already have on the big screen right along side all of the other great content available on the Google TV. Now you can have it all!”

Aftercad has recently expanded its 3D web publishing efforts to include GameString for game developers and Renderjam v2 for CAD and GIS 3D broadcasting and remote access. As cloud computing continues its assimilation of other verticals, developers are looking to cash in on the new cloud gaming methods being touted by the current crop of cloud gaming services. The technology used by Aftercad GameString is different than other cloud gaming efforts and delivers the ability to leverage the full power of Flash or HTML5 on the client’s computer or mobile device. This improves game performance and offers Game Publishers more options when designing and deploying games for the web.

“World of Warcraft is a popular game here with the staff at Aftercad so we felt it was appropriate that it should be the first 3D game played on the Google TV.” said Boothroyd. “It works really well and you can watch the YouTube Video here.”

You need to a flashplayer enabled browser to view this YouTube video

“Our GameString technology represents the next generation in cloud gaming as it doesn’t rely on downloads, plugins, java or obscure codecs to work. The proof is in the fact it works with the Google TV right out of the box while other cloud gaming services will have to write an app to run it on. For Game Publishers looking to leverage the cloud to spice up the production values for Flash based social games, it is clear our approach is the way of the future and the way to go.”

This entry was posted on Friday, October 29th, 2010 at 7:51 am and is filed under Digital Products, Game Dev, National News. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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