Vancouver’s Aftercad is pleased to announce the launch of its new Cloud Gaming technology portal GameString.com to service the rapidly growing market to develop and deploy cloud based games on the web.
“Cloud Gaming may be new but already there are a number of players in the market and game developers looking for the new edge to engage people.” said Chris Boothroyd, CEO of Aftercad. “We started with the Immersion Project earlier in the year and really hit a nerve in game developers who wanted to try out cloud gaming and eventually deploy it themselves. We decided that this market is only going to get bigger as social game developers start to ramp up production values across the board and need to deliver much more into Flash and HTML5 environments.”
Aftercad has recently expanded its 3D web publishing efforts to include GameString.com for game developers and Renderjam v2 for CAD and GIS 3D broadcasting and remote access. As cloud computing continues its assimilation of other verticals, developers are looking to cash in on the new cloud gaming methods being touted by services like Onlive, Otoy, Gaikai and others. Aftercad GameString delivers the technology to maximize this new cloud delivery method while giving developers the the ability to leverage the full power of Flash or HTML5 on the client’s computer or mobile device.
“Other methods out there rely on just the video stream and a plugin to bring the remote game play to the user in time to react and send those commands back again. This method is called ‘Soft PC-Over-IP’, will always be lag sensitive and function as a closed loop. the GameString technology however does a much better job by opening up the loop, allowing game developers to utilize the power at both ends of the wire thus greatly reducing the dependence on bandwidth alone.” said Boothroyd. “We are constantly being amazed by what we are seeing in these new game demos people are putting together. For example using Flash/Flex to create the entire UI and the Unity 3D engine rendering superb 3D on the server – the synthesis of those two things working in concert is stunning and will clearly be a tool in the developer’s arsenal next year. It is yet more validation of the superiority of our patent pending, Dual Rendering approach and we are looking for even more game developers to join us in the cloud.”