11th June 2010

Playboy Appears Amongst The Zombies

Blue Castle GamesCapcom and Blue Castle Games have confirmed that there is a new partnership in place with Playboy magazine to have content from the iconic publication featured in upcoming title Dead Rising® 2, scheduled for release later this year for the Xbox 360®, PlayStation®3 and PC platforms.

Players who discover the Playboy magazine in the game will receive a unique and special upgrade for Chuck Greene, the main character in Dead Rising 2. Furthermore, players will come across Playboy ads and billboards that will feature specially selected issues from the magazine’s Playboy in Dead Rising 257-year history.

The new magazine system for Dead Rising 2, which will feature Playboy along with various other publications, is an evolution of the popular book system from the original Dead Rising game. Along with the special Playboy issue, there will be a variety of different themed magazines that Chuck will be able to pick up for bonuses to use to help fend off the zombie hordes along the way.

“The Sin City-type environment in Dead Rising 2, Fortune City, is a natural playground for the Playboy Bunnies,” said Seon King, Senior Director of Licensing for Capcom Entertainment, Inc. “We have integrated the Playboy brand throughout the game in ways that bring even more life to Fortune City and add to the user experience.”

Dead Rising 2 Playboy BunnyFor those unfamiliar with the premise of Dead Rising 2, former motocross champion Chuck Greene arrives at Fortune City, America’s latest adult playground, to participate in the zombie game show Terror is Reality, a gruesome test of strength and agility through excessive and imaginative  elimination of hundreds and hundreds of zombies. While in Fortune City, a zombie outbreak occurs and Chuck must survive the onslaught of the undead for 72 hours. Pitted against bosses and psychos – tens of thousands of zombies and the constant countdown of the clock – while potentially rescuing other survivors of the zombie apocalypse, players must also unravel the greater conspiracy behind the outbreak.

The Dead Rising® series is renowned for letting players pick up and use everyday items to fend off hordes of the undead, but Dead Rising 2 adds a new twist with combination weapons. Take Dead Rising 2 Playboy Magazinetwo objects, add a roll of tape plus the inventiveness and skilled hands of Chuck Greene and an innocent water gun and a can of gasoline become a deadly flamethrower, while a garden rake and car battery combine to create an electrified zombie prod. Using combination weapons to fend off hordes of the undead in fun and grotesque ways is only just the beginning as the more combo weapons a player uses, the more Prestige Points (PPs) they will rack up. Earn enough PPs and Chuck levels up which will helps him along the way.

Equally important is Chuck’s need to to find Zombrex, a drug that stops his infected daughter Katey from turning into a zombie. Players will decimate thousands and thousands of zombies in an increasingly outrageous manner in order to beat the clock and survive 72 hours in the darkly comedic, no-holds-barred confines of Fortune City.

June is also the month when we 360 players are supposed to get a prologue look at Dead Rising 2 with the availability of Case Zero, which was announced in February as being in the XBL Marketplace on June 30th (I am awaiting confirmation on the release date). Dead Rising 2: Case Zero, will introduce gamers to Chuck Greene and provide a link between the original game and the events that await players in the gambling paradise of Fortune City.

frima studioJune has been an incredible month thus far for Quebec’s Frima Studio. On June 1, Mr. Jean Charest, Premier of Quebec, Mr. Sam Hamad, Minister of Employment and Social Solidarity, Minister of Labour and Minister responsible for the Capitale-Nationale region, and Mr. Steve Couture, CEO of Frima Studio, have announced an investment of  two million dollars in the training of the Québec-based studio’s personnel, specialized in the development of video games. Half of this sum will be invested by the Government of Quebec via Emploi-Quebec and its envelope destined to large-scale economic projects.

“Quebec has become a destination of choice for many multinationals in the interactiveQuebec Government at Frima
entertainment industry. We are known around the world for our creativity and dynamism in that field. This fairly recent reality is owed to people of vision and passion; to people who get involved, and who dare take the necessary risks to build the companies that will, over the years, become symbols of pride for us all,” declared Mr. Charest.

The development of a video game requires the participation of experts in various fields. To ensure coherence and cohesion within the teams of artists, game designers, interface designers, animators, programmers and testers, each employee must develop a certain level of versatility within the framework continuum, which this training plan will enable. Read the rest of this entry »

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