…and trying to understand it all is like standing in a tornado. There is so much going on right now in regards to Canada’s copyright reform (Bill C-32) that it is almost impossible to keep up. Thankfully, there are an abundance of online resources available so that we can learn more about the processes which have been followed up to this point, as well as keep current with what is going on right now. The Canadian government has been maintaining a site called Balanced Copyright, and it holds a wealth of information. Naturally, the Pirate Party has grabbed the domain balancedcopyright.ca, but there is no site yet launched for that URL. I imagine that the group will probably use the domain to counter the one run by the government, and will count on the public not knowing the location of the government’s site. Speaking of government, both MP James Moore (Minister of Canadian Heritage and Official Languages) and MP Tony Clement (Minister of Industry) have been engaging the public, media and industry groups on Twitter since the Bill was announced yesterday. I recommend following both MPs, along with copyright expert Michael Geist for continuing updates about Bill C-32’s progress.
Fair Copyright for Canada (administered by Michael Geist) also has an active Facebook group which carries updates and opinions relevant to Bill C-32. One point which seems to be an area of contention is the Digital Lock, and CBC News has written a very comprehensive look at what it could entail. I freely admit that I have not had time to read and process all of the information about C-32, and while I will endeavour to do so, I would like to invite someone more expert in the ramifications of C-32 to write a guest editorial explaining the good and the bad of our copyright bill. While many of what we could deem as special interest groups are voicing their opinions about Bill C-32, the most relevant to both us and our readers is what those in interactive media are saying. All of the sites and Twitter accounts above contain links to opinions and press releases from groups such as ACTRA, AFM and the Documentary Organization of Canada, and I invite you to check them out. Here is what ESAC has to say about the reforms:
The Entertainment Software Association of Canada has released a statement about Bill C-32, congratulating the Government of Canada on its introduction of copyright reform legislation which will help protect Canadian content creators and digital media companies. ESAC believes that protecting the intellectual property of industries that contribute to Canada’s prosperity is not only good public policy, but is essential as our economy transitions to more knowledge-based jobs.
“We applaud the government for showing leadership on this complex issue and we look forward to studying the bill more closely,” said Danielle Parr, Executive Director of ESAC. “Without strong protection for our intellectual property, we’re basically operating in a digital Wild West. Promoting piracy under the guise of ‘user rights’ does nothing to defend the livelihood of thousands of Canadians who rely on turning great ideas into world class entertainment,” she added.
“Piracy fundamentally undermines the integrity of the marketplace. It forces creators to compete against black market versions of their own products, affecting their ability to recover the considerable investments associated with digital media production. A strong bill – one which prohibits hacking of digital works, trafficking in hacking tools and that makes those who facilitate digital piracy clearly liable for their activities – is critical to the success of Canada’s digital economy,” says Parr.
In the industry’s view, a bill with clear protection for intellectual property will enable creators to decide how and at what cost their products can be accessed and in turn allow consumers to decide which products succeed and fail by voting with their pocketbook. Further, by supporting a diverse range of business models, strong copyright will facilitate increased competition, which ultimately leads to greater consumer choice and lower prices.
In related news, the Pew Internet and American Life Project has released a report about The State of Online Video. While this study was conducted in the USA, the information can be useful to those Canadian companies and individuals who produce web-distributed products. The study is available as a downloadable PDF, or it can be read online.
And now back to our regularly scheduled Canadian game industry news and updates:
THQ has confirmed in an official press release that Relic Entertainment’s Company of Heroes Online will indeed be released to the North American market this fall. Building on the frenetic Real-Time-Strategy action of the original Company of Heroes, Company of Heroes Online is free to play and offers army specialization, commander customization, and persistent progression, allowing players to strategize on and off the battlefield. Players will also have the opportunity to earn or purchase special units and upgrades and improve their army with each and every multiplayer victory.
Vice President of Global Brand Management Travis Plane commented that, “We are delighted to bring this award-winning franchise to gamers in a whole new way with the online version of the Company of Heroes experience. Players will benefit from the persistent upgrades and the ability to tailor their armies to really suit their play style making this a unique experience for everyone.”
Capcom® Mobile and Classic Media, whose portfolio includes of some of the world’s leading kids, family and pop-culture brands such as Where’s Waldo?®, Casper the Friendly Ghost® and Lassie®, have announced the release of Where’s Waldo?® In Hollywood, the sequel to last year’s top-selling mobile phone game.
“The first Where’s Waldo? game was a run-away mobile hit with its addictive mini games and classic search and find puzzles,” said Midori Yuasa, President, Capcom Interactive, Inc. “For the sequel we’ve built on the winning mix with a whole new crop of puzzles, achievements and even more Waldo fun.”
“Capcom Mobile has done a terrific job translating the search and find experience of Where’s Waldo? for mobile and we are excited to partner with their team on the second game,” said Nicole Blake, Senior Vice President, Marketing & Consumer Products, Classic Media. “With its crowds of celebrities and celebrity-spotters, Hollywood is an exciting place for fans to take up their search for Waldo.”
Based on the international publishing phenomenon, Where’s Waldo? in Hollywood, developed by Capcom Interactive Canada, chronicles the world-famous traveler through a series of tinsel-town themed adventures. Players can join the search with multiple search and find games that are based on classic scenes from the book series, as well as five mini games, including Tic-Whack-Wizard, Odd One Out, and Slide Puzzles. As players progress, they will be able to unlock bonus content and earn in-game achievements. Where’s Waldo? In Hollywood is currently available for download on most North American carriers. Read the rest of this entry »
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