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18th May 2010

And The Survey Says Canadian Software Companies Are Doing Quite Well

Interactive OntarioInteractive Ontario is pleased to welcome Max Berdowski to its growing team. In this new role, Max will be responsible for overseeing the growth of the organization’s many services in collaboration with partners in both the private and public sectors.

“We are tremendously excited to have Max join our team at IO,” said Ian Kelso, President and CEO, Interactive Ontario. “Max has a keen understanding of the Canadian entertainment industry and has a Max Berdowskitrack record for delivering high very quality services in the not-for-profit sector.”

Max will be leading the charge in building partnerships around IO’s flagship event IN 2010, as well as for a new business skills training programme specializing in interactive media and digital games entrepreneurship.

Prior to joining Interactive Ontario, Max Berdowski spent ten years in Ottawa as the Executive Director and CEO of the recently closed Canadian Screen Training Centre (CSTC) — presenter of the Summer Institute of Film and Television. The national film, television and digital media training institute trained 500 filmmakers each year with all of its programming led by top working professionals. Max was responsible for the STC’s strategic planning, branding and programming. He directed its sponsorship and business development efforts.

Before leading the CSTC, Max’s work aired on broadcasters including CTV, Global television, CBC, CHUM, TLC in the U.S. and TQS in Quebec. From lifestyle series to network specials his numerous credits included Creative Director, Senior Producer and Director. Max was Producer/Director for a number of award-winning station and news image campaigns, most significantly, the Canadian Association of Broadcasters – C.A.B. Gold Ribbon Award for the country’s top Television Station Promotion and the PROMAX International Silver Medallion for the Atlantic Satellite Network’s innovative on-air look.

Max received a Master of Fine Arts in Motion Picture Production from the University of California, Los Angeles (UCLA) as well as a Bachelor of Fine Arts in Cinema from Concordia University in Montreal.Women In Games Vancouver

Women in Games Vancouver have released a three part interview with Vancouver Film School student Shannon Lee. Shannon was the recipient of the first ever Women In Games Scholarship, which was awarded at the Game Design Expo in 2009. You can watch Part One of the interview here, while Parts Two and Three have been posted on the WIGeh! You Tube Channel.

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Based on the overwhelming success of their PC utility software launches, PC HelpSoft™ is pleased to be able to offer Smart System Info & Smart Toolbar Remover free to the public.PC HelpSoft

“We are so touched by the support and feedback we have received on our products that we felt as though we would like to say thank you to the public by making these next software applications free to the public,”  says Vancouver’s PC HelpSoft™ Director of Product Development, Matthew Foland.

Smart System Info is a free tool that complies all the information you need on installed hardware and software. Specific information includes computer ID, processor, BIOS, memory, disks, video, motherboard, monitor, and more. Smart Toolbar Remover deletes annoying toolbars with just a click of the mouse. No more fighting with unwanted toolbars that take up valuable space in your browser.Darkspawn Ogre

In breaking news from Felderen, the Darkspawn Chronicles DLC for Dragon Age: Origins is now available (and waiting in my 360’s download queue) from Bioware. As announced earlier this month, players will now be able to play as the evil (or just misunderstood) Darkspawn. Instead of saving Denerim, players can burn it to the ground and watch Alistair weep in despair.  The Darkspawn Chronicles expansion is rated M and costs 400 BioWare Points, 400 MS Points or $4.99 PSN.

Happy 6th birthday to Maid Marian Entertainment Inc.’s free browser-based MMO game Sherwood Dungeon and to celebrate, the company’s creator has launched the new Sherwood Dungeon: Prophecy of Bane quest series to players.

“Sherwood started out as a hobby while I worked in the console games industry and grew organically. It’sSherwood Dungeon been a game that’s in constant development while it’s live,” says Maid Marian founder, Gene Endrody. “Originally players came back just to see what I had added and this created an interesting player culture because their feedback affected my choices. It’s also a bit of an anti-corporate entity; more like the crazy guy who turned his house into a haunted castle and invited people in to make suggestions.”

In a massive and expanding MMO space, Sherwood Dungeon stands out from a long list of cookie cutter competitors by creating a high-quality 3-D retail-style game experience that’s easy to access for new MMO players with simple controls, runs in any browser and doesn’t require a log-in, monthly fee or sign-up process. It’s the type of formula that might make any seasoned business person cringe but for Maid Marian’s one-man team, the result equals a global fan base of more than a million monthly unique visitors without any marketing plan.

Sherwood Dungeon also deviates from the tenets of modern MMO games. Combat is based on twitch reaction skills with minimal leveling up required to be potentially competitive with any other player in the game. Relying on 100% melee combat with a mere eight actions (attack, five power moves, tally and block), battles with monsters and players is kept close by not including ranged weapons – thus giving it more of a Fight Club-style of play where respect is earned, not given. Unlike other MMO games, Sherwood Dungeon allows players to change their avatar and identity and since skill is the motivation Sherwood Dungeonhere, there are no classes.

Socially, Sherwood Dungeon players have also dictated how they communicate, even with 99 rooms that often serve as meeting areas for clans. Such behaviors make for exciting clan vs. clan wars as players merely move to their opposing clan’s room to get the battle started. A dominant chat interface also keeps communications flowing between friends and foes and with combat being Sherwood Dungeon’s primary goal, none of the chat keystrokes interfere with combat (and yes, there are still control keys for dancing).

Sherwood Dungeon grew from an underground secret to global success through basic word of mouth. And those words come in many languages as 29% of the game’s players live in Poland, 19% in Brazil, 8% in the United States, 6% in Turkey, 5% in France and 4% in Argentina, worlds away from Maid Marian’s humble and suburban Vancouver headquarters. Read the rest of this entry »

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