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  • UL Warns of Power Supply Adaptor With Unauthourized UL Mark

30th November 2009

UL Warns of Power Supply Adaptor With Unauthourized UL Mark

Safety Notice: Underwriters Laboratories (UL) is notifying consumers that a power supply adaptor, identified below, bears an unauthorized UL Mark for the United States and Canada. This product has not been evaluated by UL to the appropriate standard for safety for the United States or Canada, and is not authorized to bear the UL Mark. It is unknown if this product complies with the United States or Canadian safety requirements.

Name of Product: DSL and PSP 2in1 AC Adapter, Model 5819233 (AP2918)
Number of units: Unknown
Manufacturer: Unknown
Date of Manufacture: Unknown
Identification On the product:

DSL and PSP 2in1 AC Adapter
Model: 5819233 (AP2918)
Input: 120V AC 0.049A 60Hz
Output: 5.2V DC 450mA
C(UL)US
LISTED
I.T.E. POWER SUPPLY
65EJ
E229119

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30th November 2009

Next Gen Social Gaming Platform Announced At G-Star 2009

dimeRockerVancouver via Busan, South Korea – During his G-Star 2009 keynote speech, “The Deportalization of Online Games – A North American Perspective,” CEO of OverInteractive Media Inc. Glen Lougheed announced the official closed beta launch of dimeRocker, his company’s innovative self-publishing platform that enables Unity 3D game developers to Overinteractive Mediadeploy, manage and monetize their content across the social web from a single, centralized account. Interested game developers are encouraged to register online for the closed beta. Beta participation is initially limited, but will continue to grow as the platform’s capabilities expand.

“It is no longer about people going to a portal for a game, it is about bringing that game to people anywhere, on any platform,” said Lougheed. “This is the future of social gaming, and dimeRocker is perfectly positioned to lead the oncoming wave of next-gen social gaming.”

This first iteration of the dimeRocker platform will grant the first wave of Unity 3D game developers access to exciting new features and services, including:

* The ability to self-publish their games within Facebook
* Real-time global and social leader boards to keep their players in the middle of the action
* Accessibility to other social networks and premiere access to new features as they are added

Most importantly, closed beta participants will be invaluable in helping to shape dimeRocker’s evolution, ensuring that the platform offers a robust set of services to the global game development community.

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30th November 2009

Centre for Digital Media to be home for Network Centre of Excellence Programme

Masters For Digital MediaVancouver (via CDM) – A new Network Centre of Excellence (NCE) recently awarded by the federal government to 50 researchers at 19 universities across Canada, will be headquartered at the Centre for Digital Media, Great Northern Way Campus (GNWC). GRAND, an NCE in GRaphics, Animation, and New meDia, will explore, challenge, and advance the use of new media through collaborative, multi-disciplinary research, training, and innovation with a secondary focus on commercialization.

“Through GRAND, we will be able to develop further the evolving areas of research and commercialization of digital media,” said Dr. Gerri Sinclair, Executive Director, GRAND and CEO, Centre for Digital Media, GNWC. “Plus, we will have an opportunity to work with a top notch list of researchers and digital media companies from across the country.”

GRAND is comprised of 30 projects, supported by a multidisciplinary, cross-country network of investigators, researchers, and industry.

“A unique strength of the GRAND research program is the synergy between social science researchers and the engineering and computer science researchers who are collaborating on many of the projects,” explained Dr. Abby Goodrum, GRAND’s Director for Social Sciences and Humanities Research, and professor in the Faculty of Communication and Design at Ryerson University in Toronto.

The five themes to be explored include:

• New media challenges and opportunities
• Games and interactive simulation
• Animation, graphics and imaging
• Social, legal, economic and cultural perspectives
• Enabling technologies and methodologies

“The proliferation of social networks and new media represent one of the most significant popular adaptations of computer technology,” said Dr. Kellogg Booth, GRAND’s scientific director and a professor in the Department of Computer Science at the University of British Columbia which is hosting the NCE. “This new network will enable research collaborators to address issues and explore opportunities in this fast-growing sector.”

Whether tackling new media issues such as intellectual property rights and privacy or introducing new technologies, the outcomes from GRAND aim to benefit Canadians as well as enhance Canada’s position as a global leader in new media.

GRAND was one of three NCEs announced by the federal government today. In 2008, NCEs were responsible for 110 patents, 4,300 papers in refereed journals, and partnerships with more than 1,997 companies, government departments, and agencies, hospitals, universities in Canada and from around the world.

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30th November 2009

Complex Games Opens Game Dev Programme For Youth

LevelUp Game TrainingWinnipeg – The development team at Complex Games has officially opened their LevelUp Game Dev Training for Youth programme for registration. Geared for young people aged 12 – 18, and is geared around the Unity3D engine. Announced courses so far are the Novice 100 (12 – 18) and the Master 100 (mature students 17+), both starting in January.

The Novice 100 course offers an introduction to Programming Concepts such as variables, IF statements, For While and Event Loops and Functions at a cost of $525.oo for 16 one hour sessions. The Masters 100 course focuses on guiding the student through the same sort of challenging implementation faced in game development studios. Students will work through a self-directed project which must be completed by the end of the course. For a limited time, the Masters 100 course is being offered at 50% off the regular tuition of $1050.00. Other upcoming course offerings include the Novice 200, Junior 100 and 200, Senior 100 and 200, Advanced 100 and 200, as well as Expert 100 and 200.

LevelUp is also offering a free one hour course trial for parents and kids to get an understanding of the course offerings. Trial dates are December 5, December 19 and January 9. Pre-registration is required for the Trial sessions.

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30th November 2009

News From Ubisoft, Digital Leisure and NGRAIN

UbisoftMontreal – Today Ubisoft announced that Prince of Persia: The Forgotten Sands™ video game is in development and is scheduled to be released May 2010 for consoles and handhelds. This new installment in the critically-acclaimed franchise marks thPrince of Persia The Forgotten Sandse return to the Prince of Persia® Sands of Time storyline. Prince of Persia: The Forgotten Sands™ will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand. Tune in to Spike TV’s “Video Game Awards 2009” on Saturday, December 12, 2009 at 8 p.m. EST for the exclusive world premiere of the Prince of Persia: The Forgotten Sands™ trailer.

Digital LeisureGormley – Digital Leisure has announced that two of their latest titles are now available in North America. Copter Crisis, a chopper sim which puts you in the pilot’s seat is available in the WiiWare Store for 500 Wii Points. As a member of the elite Helicopter Rescue Squad, you’ll be assigned to respond to any type of emergency anywhere at any time. You’ll have to complete various missions with the latest in helicopter Copter Crisisrescue technology. When you’re ready, you’ll be tasked with executing rescue missions all around the Black Rock Canyon. Your Wii Remote controller becomes the control stick as you guide your copter along the canyons while avoiding rocks, severe weather and even anti-aircraft fire. Rescue lost hikers, deliver supplies to remote areas, assist on scientific missions and even blast your way into underground cavern systems. Complete all of your objectives and rise through the ranks to take on the toughest rescues and unlock 10 bonus missions. Nintendo® Wi-Fi Connection Pay & Play allows you to enhance your flight experience with 10 additional copters, which can give you access to unlimited missiles, larger fuel tanks, cargo holds and even mid-air loops.Sudoku Challenge

Sudoku Challenge!, designed exclusively for the Nintendo DSi™ Shop can be downloaded for for 500 Nintendo DSi Points™. With over 100,000,000 unique Sudoku puzzles, you’ll never see the same puzzle twice in Sudoku Challenge! Get started by selecting the classic nine-by-nine Sukodu gameboard or really take up a challenge with Grand Sudoku by completing five intersecting Sudoku boards simultaneously – A first for the Nintendo DSi™! With three difficulty options even the most novice player to complete a Sudoku with ease. It’s time to get your thinking cap on and see how many Sudoku puzzles you can conquer!

ngrainVancouverNGRAIN, a leading provider of interactive 3D equipment simulation solutions for maintenance training and support whose head office is in Vancouver, has announced that the company is opening an office in Richmond, Virginia. The NGRAIN Virginia office will provide direct support to the company’s local and East Coast customers, which include the Department of Defense and the Department of Homeland Security armed services.

“Military organizations are increasingly turning to simulation technology as a way of cost-effectively delivering enhanced maintenance training and support programs. This has resulted in the dramatic growth of our business,” said Paul Lindahl, CEO, NGRAIN. “With the rapid adoption of NGRAIN’s cost-saving Virtual Task Trainer solution and NGRAIN Producer software, the time is right to open a Virginia office. We are looking forward to becoming a larger part of the Washington, DC and Virginia modeling and simulation community.”

Over the past year the United States Coast Guard (USCG), United States Marine Corps, US Army, and US Air Force have continued their commitment to training transformation by selecting NGRAIN® Virtual Task Trainer and NGRAIN® Producer software to provide personnel with enhanced learning and improved maintenance support. In use across the armed services, the NGRAIN Virtual Task Trainer is a commercial-off-the-shelf (COTS) software-based solution that leverages 3D simulation to deliver installation, maintenance, repair and — most recently– medical training.

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29th November 2009

Assassin’s Creed 2 An Historic Adventure

Assassin's Creed 2The CaveChild and I have been playing Assassin’s Creed 2 almost non-stop since release day, and in my opinion, this is truly the best IP sequel title I have yet to play. Yes, it trumps Modern Warfare 2 in my game selection. We both appreciate the incredible amount of historical research and accuracy that went into Assassin’s Creed – right down to the speeches delivered by the heralds. I am probably one of the few people who actually pays attention to the entire ambience of a game’s environment and utterances of the NPCs. Mike covers much of the game play in the accompanying review video, but there are a few areas I wanted to touch on as well, so we decided to do a joint game review. He has completed the game, whereas I am about 80% complete on the storyline.

While there are small parts of Assassin’s Creed (both iterations) that are less than my favourite things to do in the game, they are inconsequential to the overall player experience. I have never been a fan of the race events, although I found the “collect the flag” races in AC1 easier than the gateway races in AC2, this is simply because the flags were easier for me to see on rooftops than the swirling white light effects used in AC2. I could make more use of Eagle Vision during these races, but that seems to add to my mild vertigo reactions to the speed and heights experienced in Assassin’s Creed 2. There have been a few times when I’ve experienced that “roller coaster feeling” throughout the game.

You need to a flashplayer enabled browser to view this YouTube video

My favourite part of game play in Assassin’s Creed 1 were the missions and stealth tactics – and I was well pleased to see this not only continued but built upon in Assassin’s Creed 2. The new assassin abilities and weapons which have been given to Ezio added so much depth to his forays into a corrupt and dark Renaissance Italy, that I keep being disappointed when I run out of Assassin Contracts to fulfill for Lorenzo. For some reason, I find the combat skills in Assassin’s Creed 2 easier to use than when I played through Assassin’s Creed 1, but I’m not really sure why, considering that they are pretty well the same Eziobuttons. At times I do get frustrated with movement control, because it seems that Ezio is not wanting to do as he’s told, he’d rather move in a different direction or grab onto something I didn’t want him to, but all is overcome with perseverance – in my opinion it’s better to have to work at something and practice to get it right than for it to be too easy.

Speaking of practicing and levels of difficulty, the many puzzles in Assassin’s Creed 2 range from easy to OMG am I ever going to solve this one or beat the timer. It took a fair bit of work to earn those Assassin’s seals to gain Altair’s armour – but it was quite satisfying when I did it, and now Ezio gets to honour Altair by wearing his armour and brandishing his sword.

One of the new features in Assassin’s Creed 2 which I really like is ownership of the villa. I enjoyed restoring the town, collecting weaponry, artwork and armour. I only wish that there had been more to do with the villa and town, because I had all of the town’s upgrades completed by the time I had finished the Tuscany map. I also like the addition of the merchants – the doctor is a very welcome NPC and the ability to easily replenish my stocks of poison, medicine, throwing knives, bullets and smoke bombs. I really, really like the smoke bombs. I like being able to swim as well – and I think that the canals of Venice are now a little shallower due to all of the dead guards I’ve sent to their depths. Being able to dive into the water has also save me from countless guard attacks, and also that one time when I couldn’t see if there was a wagon of hay to leap into from the top of a church tower – so I dove into the water instead. Definitely like the non-drowning death improvement – now I just need to work on not falling to my desynchronization from great heights while climbing things.

Two of the challenges that I really had fun with were the wild carriage ride and flying on da Vinci’s wings. I only killed Leonardo once on the wild chase through the mountains, and really it’s not my fault that he leaned too far over and tipped the carriage over. My speed and cornering abilities had absolutely nothing to do with it. Flying was a challenge on a whole different level. It only took me a few attempts to get the hang of it and make it to the palace on time. Sort of.

Instead of collecting area or faction specific flags as in Assassin’s Creed 2, players now collect the six seals of the Assassin’s Tombs to gain Altair’s armour, the Codex Pages to gain knowledge and weapons in partnership with Leonardo da Vinci,  and the feathers which Ezio’s younger brother Petruccio treasured. Ezio must also find glyph symbols hidden around the towns in order to find out more information about the mysterious Subject 16, and taken piece by piece the video clips really don’t make much sense – until you get the big picture. The puzzles attached to the glyphs and Subject 16 are incredibly imaginative, and some of them have taken a lot of hit and miss guessing to solve. No matter their difficulty, though – each one has something of historic value to teach, which I do appreciate.

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28th November 2009

NFS Nitro Facebook Edition In Public Beta

Need for Speed Facebook EditionVancouverEA has announced the online beta version of Need For Speed Nitro – Facebook Edition. Developed by Vancouver social media studio Ayogo, this new addition to the NFS Ayogofranchise features car collecting, sharing, and competing with your friends to see who will be first to win the Bronze, Silver and Gold Cups. Ayogo and EA are looking for beta testers who can provide feedback which can then be used to improve the application. All you need to do to get involved is give the Need for Speed app access to your FaceBook profile, hit the track to rack up points and then report back to the app’s FaceBook page with feedback about your game play experience.

Vancouver – Congratulations to Adrian Crook on the release of Disney Interactive’s The Princess and The Frog, a title The Princess and The Frogwhich he helped design for Amaze Entertainment’s Wii and PC iterations. In this new title, players can experience Tiana’s exciting world set in the jazz-infused era of 1920’s New Orleans with the official video game inspired by the upcoming Walt Disney Pictures release of The Princess and the Frog, which opens everywhere on December 11th. Celebrate favourite moments from the movie and take on new challenges with Tiana, as she pursues her dreams in a fun adventure. Meet favorite characters from the film and new friends, triumph over enemies, play frog games in the bayou, create music, cook New Orleans style and so much more. Along the way, discover what it takes to make Tiana’s dreams come true! This game is also available for the Nintendo DS.

Nintendo Wii™ Key Features

* 30 replayable Wii-exclusive mini-games for 1-4 players
* Play & move to music, cook New Orleans cuisine, and try on multiple outfits with Tiana & her friends
* Collect Mardi Gras beads to trade for new dresses, fabrics, ingredients and recipes
* Explore quest hubs with drop-in/drop-out Multiplayer
* Discover five beautiful New Orleans hub locations including the French Quarter and the Bayou
* Have fun with eight playable characters and multiple NPCs

Vancouver Interactive Night OutVancouver – Thank you to everyone who came out to our first Vancouver Interactive Night Out at Yagger’s on West Pender – it was a great social evening, and we’re looking forward to the Holiday Event on December 18th. We hope you can join us in the back room at Yagger’s and share the holiday cheer. In celebration of our first event we held a business card draw for two Canadian-made game titles. (We may continue to do this at future events, as well).

Congratulations to our winners:

Dragon Age: Origins (360 version donated by Village Gamer) went to Roger Mitchell from Dropship Studios
FarCry 2 (360 version donated by Wendy Boylan from Ubi YVR) went to Stéphane Morichére-Matte from Catchy Consulting.

Music In Media AwardsLos Angeles – Congratulations to all of the Canadian Studios, Projects and Artists who won awards at the recent Hollywood Music In Media Awards, which were held on November 19th at the Kodak Theatre Complex in Hollywood.

Best Original Score – Video Game: Jesper Kyd – “Assassins Creed 2” (Ubisoft)

Best Original Song – Video Game: “I Am the One” from Dragon Age: Origins (Bioware) Written by Inon Zur and Aubrey Ashburn / Performed by Aubrey Ashburn

Best Original Song – Commercial Advertisement:2 Scoops” (Canada Credit) Written by Peter Holmes / Performed by Michelle Harding

Outstanding Music Supervision – Video Game: Simon Pressey – Dragon Age: Origins (BioWare)

Best Contemporary Christian Song: This Day Is Mine (remix) – Janyse

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27th November 2009

Village Gamer Readers’ Choice Award Nominations Open

OrbyAldergrove – Village Gamer is holding its first Readers’ Choice Canadian Video Game Awards and we’re now open for nominations. More than one Canadian property or component can be nominated on each form, as we’ve allowed for multiple text lines on the nomination form. You can make nominations for one category or all of them – the choice is yours. Help us recognize the incredible talent and creativity of the Canadian video game industry.

The rules are few and simple:

* Nominated titles must have been released between January 1 and December 31 2009.
* Nominated titles must have been developed by a Canadian studio.
* Components for a Foreign Title means levels, features, audio or world object designs made in Canada for a title by a non-Canadian developer – please name Game, Studio and Components developed.
* Nominations close at midnight on December 31 2009.
* Round One Public Voting for the Top Ten begins on January 1 2010 and closes on January 15 2010.
* Final Public Voting begins on January 16 2010 and closes January 31 2010.
* Winners will be announced on February 1 2010.

Good luck, everyone!

Readers’ Choice Canadian Video Game Awards

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27th November 2009

WaveFront Seminar, Another G4Box Update and a Studio Anniversary

wavefrontVancouverWaveFront is holding an Introduction to Nokia platforms and OVI Services seminar session on December 9 at the 2010 Commerce Centre from 9:00 AM – 11:30 AM. This seminar is free, but with limited seating it is recommended that you register as soon as possible.

Attend this interactive seminar to receive an end-to-end overview of Nokia platforms and OVI services. Nokia and its OVI Services offer the largest global reach for application developers with more than one billion people in over 150 countries placing their trust in Nokia devices and services each and every day. Developers will learn about the latest Nokia OVI business opportunities and receive practical advice on how to develop and port your mobile application on Nokia platform and publish it to the OVI Store, an easy way to distribute and monetize your applications and content to Nokia users all over the world.

This is a must attend for wireless, new media and content application developers with an opportunity to network with business and technical specialists from Nokia and local developer peers. You have an opportunity to set up a one-on-one engagement meeting with Nokia business and technical specialists after the seminar at Wavefront’s office from 12-5pm, so please also let us know if you would like to set-up a meeting when you register.

G4BOXToronto – Game Publisher G4BOX Inc., has launched an exciting new update and a store-wide sale for its free military FPS, Cross Fire. The update includes a new Search and Destroy map, three new weapons, limited time Thanksgiving-themed items, and a major anti-hack update.

Just in time for the  American Thanksgiving weekend, Cross Fire and G4BOX have released an exciting new free update! The patch, which is available now, features the all-new Search and Destroy map, “Downtown”, a sprawling urban environment in which players must race to defend or destroy key strategic positions throughout the city. The update also includes three new weapons: the classic CrossFire Holiday ItemsWinchester Rifle, a Thompson SMG and an M16 Scope-Camo. Each of these weapons are available via Black Market GP crates, purchased for free with Cross Fire in-game currency. Finally, in honor of the Thanksgiving holiday, players will find a Turkey helmet and Turkey backpack available through the Z8Games Item Mall. These two limited-time items will be sold separately or as part of a bundle at a special price. All of these updates come in addition to a major upgrade to Cross Fire’s anti-hack protection.

Also, in the tradition of Black Friday, and as a special thank you to the ever-expanding Cross Fire community, all Cross Fire items in the Z8Games online item mall are on sale at 20% off. The sale will begin November 27th 2009 at 5PM EST and will end on November 29th 2009 at 11:59PM EST.

Cross Fire is a free online military first-person shooter for Windows PCs supporting Windows XP, Windows Vista, and Windows 7. Players assume the role of either a Black List or Global Risk operative and compete in various modes of play including Free-for-All, Team Death Match and the exclusive stealth-action ghost mode. Cross Fire includes a military ranking system, in-game friends lists, an integrated clan system, and deep character customization options. Cross Fire is part of the Z8Games platform of free-to-play games.

Mike Efford Motion DesignToronto – Mike Efford Motion Design celebrates 15 years of creating 3D animation for some of the country’s most successful marketing campaigns. This animation studio has created 3D magic for marketers since 1994, and now predicts vigorous growth in the utilization of computer animation to bring advertiser’s visions to life.

Mike Efford, a 19 year veteran of Toronto’s advertising and graphic design industry, felt that in the future, 3D animated graphics would become a key marketing medium for everyone from retailers to manufacturers to health organizations and more.

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26th November 2009

News From The West

Inspirado GamesVancouverInspirado Games has opened their Competition Sunshine for entry. Competition Sunshine is an opportunity for the Game Development community to give a voice to individuals passionate about video game design, through a fun and worthwhile game design competition. To enter, participants must make a donation to the Child’s Play Charity of $20 (USD) or more (100% of entry fees go to charity) and conform to the design criteria. Finalists will be judged by a panel of experienced game design professionals – with winners receiving prizes and, of course, bragging rights.

This competition is intended to give individuals in the gaming community an opportunity to showcase their talent. A profile will be written about the winner (with their permission) and published online for all to see. Please note that all Intellectual Property Rights (copyright) of the submitted design concept will remain the sole property of the entrant – and who knows – entrants may get their game developed! Entry deadline is December 13th, so get that design concept in now.

F5 ExpoVancouver – The F5 Expo has opened its site for the April 7 2010 conference in Vancouver. F5 Expo is a forward thinking resource meant to jump start businesses into “the know” on future trends within the online space.

The event converges interactive exhibits, peer idea-collaboration amongst fellow Owners, Executives and Buyers, and edge-of-your-seat conferences into one explosive day. The focus is on refreshing business strategies through captivating content and storytelling with an “AHA” factor on such topics as mobile apps, search marketing, business blogs/webinars, social media, web 2.0 and more.

I’ve visited previous F5 expos (under the Massive Technology incarnation), and have always come away with new insight into business and technology – I highly recommend attendance.

knowledge.caBurnabyKnowledge.ca has launched a new, interactive space for British Columbians. With a fresh look and creative design, Knowledge.ca extends the television experience by streaming full length programs and promos, motivating interaction with programming, and providing new revenue opportunities. For users of all ages, Knowledge.ca offers exceptional functionality, navigation and search capabilities for an intuitive and easy-to-use experience.

“Knowledge.ca is an experience that will deepen user engagement with our broadcasting service”, says Rudy Buttignol, President and CEO of Knowledge. ”By delivering digital broadcast content in an interactive environment anywhere, anytime, Knowledge is connecting British Columbians to local and global perspectives, and most importantly, to each other.”

Knowledge.ca offers a compelling new design and content showcasing Knowledge programming. Key features include:

* View program schedules integrated with on-air video promotions
* Rate and comment on specific programs
* Browse upcoming programming and sort by title, topic, video or viewer ratings
* View a selection of full-length programs online
* Set email reminders for upcoming Knowledge programs
* Donate or renew your partnership with an improved donation process
* Design complements the broadcast experience of Knowledge

Today Knowledge also entered the world of social media with the launch of its Facebook and Twitter pages. Both are accessible from Knowledge.ca. Fans and followers can receive the latest news from the public broadcaster and interact by sharing ideas and comments. Mobile applications are currently in development.

Knowledge partnered with Vancouver digital agency Work at Play to build Knowledge.ca. Work at Play specializes in digital strategy, design, development, social media and applications for the music, gaming and entertainment industries. Working with major brands and entertainment properties around the world, they offer clients strategic consulting, website design, online development and user experience services. Work At Play built the site using several open source software products and is powered by Drupal, a content management system.

“We are very excited about the new Knowledge.ca and we are honored that Knowledge has chosen Work at Play to be their partner during this transformation,” says Jordan Willms, Digital Strategist for Work at Play. “Through this new website, Knowledge is able to service their existing audience better and truly capture the engagement-generation via interactive features and full length online programs.”

elluminateCalgaryElluminate, Inc., a leader in web, audio, video and social networking solutions that support 21st century teaching, learning, and collaboration, announced today that its Fire and Ice initiative was awarded iNACOL’s Best and Most Innovative Online Learning Practice award, which was announced at the organization’s annual Virtual School Symposium held November 15-17 in Austin, Texas. The award recognizes an individual, team, or program whose innovative practices or policies have ultimately led to student achievement and serve as a model for other K-12 online learning institutions.

“It’s an incredible honor to be selected for the iNACOL Best and Most Innovative Online Learning Practice award,” said Stace Wills, Elluminate’s Fire and Ice Global Coordinator. “It validates the tremendous impact that collaboration technologies (such as Elluminate Live!) and school-to-school collaboration projects (like Fire and Ice) can have on development, particularly in rural and remote areas restricted by bandwidth limitations and unstable internet connections.”

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