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  • Dawn of Heroes Official Web site and Trailer are Now Online

30th September 2009

Dawn of Heroes Official Web site and Trailer are Now Online

Wicked StudiosMontrealWicked Studios and Majesco Entertainment are pleased to announce that the official game trailer of Dawn of Heroes, the upcoming Strategy RPG for Nintendo DS, is now available on the game’s brand new web site.Dawn of Heroes

Dawn of Heroes – A new breed of SRPG

Brimthule is cursed, filled with malevolent characters, and separated into baronies. Cities have fallen, beasts of all weft and warp are becoming bolder in their attacks and the once beloved six Barons have become evil.

The once great Kingdom of Brimthule is in despair following the loss of its lord and champion. King Leroy sacrificed himself to entomb the great beast Ragnakore in a body of stone. Without its leader, the kingdom has split into baronies and is beset by curses, monsters, and misfortunes, with some believing Ragnakore, though trapped, is responsible. The time has come for new heroes to stand tall against the realm’s greatest foes; the time has come for the Dawn of Heroes.

Who’s going to clean this mess up? Heroes will!! Don’t they always? But where are they? Unwilling to deal Dawn of Heroeswith an old prophecy to save the realm, a disparate band of mercenaries will learn, through a hilarious adventure, that the reward of being Heroes cannot be counted in gold, jewels, or fame.

Dawn of Heroes features classic RPG concepts, character development, epic combat, quests and puzzle solving. Dawn of Heroes differs from other RPGs with hilarious dialogue, customizable parties, a variety of dungeons and items, and multiplayer features geared towards building a community of heroes all over the world.

• Travel through breathtaking 3D graphics whilst encountering a wide variety of characters from 12 different factions.
• Fight through over 60 missions with optional and hidden objectives.
• Experience a rich storyline filled with action, fun and humour.
• Select a team from over 25 playable classes.
• Test your strategies against other players and trade items through Nintendo DS wireless Play, or Nintendo WFC.

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30th September 2009

Take Shelter in Fort Zombie This Fall

Vancouver – Game publisher Paradox Interactive has released more details on the upcoming action/RPG title from Kerberos Productions, Fort Zombie. In Fort Zombie, players will find themselves in Piety, Indiana, a small town facing a horrifying infestation of zombies with a relentless thirst for blood. Faced with no other choice but to find shelter from an impending wave of zombies migrating from a nearby metropolis, players will be challenged to choose a building to be their Fort throughout the entire campaign. By Fort Zombieeffectively focusing efforts on building up this structure, in between scouring town for supplies and searching out and training survivors, players will have a shot at surviving the massive zombie onslaught.

Of course, all of this must be achieved while fighting off hungry hordes of the gruesome undead, who will stop at nothing to make you part of their company. For the few remaining citizens of Piety, each new day brings more fear. Only the most prepared citizens of Piety will stand a chance against the zombie infestation. Choose from a variety of daily tasks and efficiently build up your characters stats and skills as you battle blood-thirsty invaders and attempt to avoid total infestation. But the most important thing of all is that you build up your Fort if anyone is to have any hope of surviving your last, big stand-off against the coming undead swarm.Fort Zombie

Features:

• Take control of a single building in town as you prepare for total zombie infestation
• Gather supplies and find survivors by day, defend your building by night
• Players can engage in specific single missions within the campaign and spend hours building up the ultimate fortress
• Unique character building and reward system – each day brings new missions, each with different potential rewards. How you utilize and level up your survivors will greatly affect your chances of avoiding an ultimate zombie demise

Be prepared for the fight of your lives in Fort Zombie, available for PC this autumn through all major digital distribution channels.

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29th September 2009

Taco Bell Fill Up On Game Gear Tour Invades Canada!

Taco Bell CanadaToronto – Know what the Emperor 1510 is? How about Headplay Personal Cinema System? Chances are, you don’t. But ask any hardcore Canadian gamer and they’ll tell you: they are some of the most extreme gaming gear available… in their dreams.

Intrigued? See for yourself this October when the Taco Bell truck rolls across Canada. Taco Bell Gaming Fill Up On Game GearExperts Craig Kennedy and Ryan Staples, founders of Canadian gaming company HALOphax – are visiting Taco Bell locations across the country with the ultimate, fully-equipped gaming truck.

Taco Bell FUOGG Tour

The Taco Bell tour is letting Canadians save their cash for tacos. FUOGG is Taco Bell’s contest for Canadians who want win the absolute ultimate gaming gear.

The grand prize? Model 0001 Emperor 1510 – the first ever Emperor 1510 in the WORLD – and a ton of other extreme gaming gear (total prize value worth over $10,000!). More than 300 prizes will also be won nationally

Fill Up On Game GearThe FUOGG truck is making stops at Taco Bell locations across the country in the Late Night Gaming Tour.

Fans who stop by will be able to try out the gear, win swag and snack on Taco Bell favourites…all while waiting in line to test drive the big prize: the first ever (model 0001!) Emperor 1510.

How to Enter

Canadians who visit Taco Bell and buy a combo or a Big Bell Box meal will receive FUOGG pins – simply enter your pin online for your chance to win! Visit Tacobell.ca for more details.

FUOGG Prizes

Grand Prize

The first ever, custom, limited-edition Emperor 1510 – the most redonkulous gaming experience – plus one of each prize item (retail value approximately $14,000)Emperor 1510

National Prizes to be won on Tacobell.ca

Nokia N95 8GB phones + games (retail value $740.00) – the craziest gaming phones (not even on the market yet!)

Headplay Person Cinema System (retail value $500.00) – simulates watching a 52″ television!

Razer DeathAdder Gaming Mouse (retail value $79.99), Lycosa Mirror Limited Edition Gaming Keyboard (retail value $99.99) and Carcharias Gaming Headphones (retail value $99.99) – for gamers, by gamers…bring computer gaming to a whole new level. (I have a Razer Guild Wars gaming mouse and I love it)

Gunnar Optik eSPORT Collection Glasses ($99.00) – lets you play longer…and better

– Limited Edition AMP Energy Pro Team (N49) Gaming Jerseys

– …and Taco Bell Fuel to keep you going!

Tour Schedule (become a fan on facebook and get full details)

The Tour has already been to Richmond Hill and is in Scarborough today, but here are the other upcoming Tour stops:

September 30: Milton On
October 1: Whitby ON
October 2: Brampton ON
October 6: Winnipeg MB
October 9: Calgary AB
October 10: Edmonton AB
October 11: Sherwood Park AB
October 14: Kelowna BC
October 16: Surrey BC
October 17: Coquitlam BC
October 22: Winnipeg MB
October 26: Waterloo ON
October 27: Windsor ON
October 29: Toronto ON

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29th September 2009

Chocolate Liberation Front Gets Interactive With High-Profile International Projects

Chocolate Liberation FrontToronto – Cutting-edge independent production company Chocolate Liberation Front (CLF) is rapidly establishing itself as the interactive developer and producer of choice, securing a number of key multi-platform projects with international partners in Australia and Canada.

Since launching only a few months ago, CLF has opened a studio in Toronto and has already been commissioned to create the interactive strategies for some high-profile projects, working with major international producers and broadcasters.

CLF is currently in production with the multi-platform extension of the new 8-part television series, Death Comes To Town, from well-loved Canadian comedy troupe, Kids in the Hall. Accent-KITH Productions has engaged CLF as the strategic interactive partner for this property, airing on CBC Television in 2010.

CLF is also developing the interactive strategy for Mark Lewis’ feature-length theatrical documentary, Cane Toads, a follow up to the 80’s cult classic. Shot in 3D, the film is being produced for Participant, Discovery Network US and ABC Australia by Radio Pictures. In addition, CLF is co-developing a linear TV series alongside interactive content for Vishus Productions’ original property Figaro Pho, based on the Logie award-nominated shorts originally created for ABC TV.

CLF’s Frank Verheggen says: “We are excited to be working with these brilliant partners. Each of these projects allows us to explore innovative new tools and technological approaches. We hope to continue to attract international partners looking for our unique cross-platform expertise.” These interactive partnerships follow hot on the heels of CLF’s first major development project, The World of Infinite Curiosity, which is a far-reaching multi-platform project for family audiences, currently in development as a triple-A videogame with funding from Telefilm Canada and Screen Australia and also as a prime time television series.

The star of The Infinite World of Curiosity is 11 year old Decklin, who is fascinated by Leonardo DaVinci. Toronto’s C.O.R.E. Digital will be providing artwork while other members of the development team include Vancouver’s Adrian Crook who has worked on titles such as The Outfit, Tony Reed, MD of Reed Interactive of Australia, who worked on Earthworm Jim, the Star Trek franchise as well as Command and Conquer. Naomi Janzen, a TV writer and producer for Gene Roddenberry’s Andromeda and 7th Heaven will be contributing to the project, as well Australian Morgan Jaffit, founder of The Impossible Changing Brain Foundation. He has worked on such titles as Happy Feet and Teen Titans.

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29th September 2009

Pug Pharm’s Snoget Enters Closed Beta

Pug PharmVancouverPug Pharm Productions Inc. (Pug Pharm), a Canadian online video game developer, today announced that it has started accepting closed beta sign-ups for Snoget, a new social networking online game. The game will redefine what players expect from social networking games by giving them the ability to collect and interact with items and brands that define their interests. Beta sign-ups are limited and will be accepted on the game’s official site.

“Snoget players will experience a new form of interactive entertainment that combines the best elements of both social networking sites and online games,” stated Steve Bocska, CEO of Pug Pharm. “We believe Snoget is the world’s first true social networking online game and picks up where games on Facebook or Twitter leave off.”

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For those who are interested in participating, a select number of closed beta keys will be given away through the website allowing testers to join other invited players in the game. Players who take part in the beta will provide valuable feedback to producers during development and gain access to limited edition items that will only be available in the best phase.

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29th September 2009

Mingleverse Delivers First Live Social Communications Service

mingleverseVancouverMingleverse Laboratories Inc. has unveiled its state of the art Mingleverse MingleRoom communications service for public preview.

“Today marks the beginning of the new era of live social communications, said Ron Stevens, co-founder. “MingleRooms were developed to replace old-fashioned and disjointed telecom services and legally-embroiled Skype with a service that scales and lets socially connected people mingle live from almost anywhere for any reason. And even get paid for it,” he said.MingleVerse Business Meeting

Based on innovative 3D voice and immersive visual web technology, the Mingleverse MingleRoom service allows up to 50 people to meetup and mingle instantly in a secure and interactive online environment that feels as real as being there.

“World of mouth marketing has arrived and is opening up 100s of new live communications business models, giving you the opportunity to earn money online. Imagine that, a communication service that pays you back!” Stevens said. “You can mingle with friends for free or engage a paying worldwide audience. This is going to change the way we engage in online teaching, online learning, online training, and online events. Bring your voice, your talent and your events to people anywhere instantly.”

MingleRoom hosts can allow free admission to their online events, or they can charge admission using Mingleverse’s exclusive Mingle Ticket system. Fully integrated into the Mingleverse platform, Mingle Ticket initiates and handles all transactions between participants and hosts. Leveraging PayPal’s™ worldwide payment processing network, the Mingle Ticket system ensures hosts get paid directly and instantly by participants and only paid participants can access the event.

“We’ve all heard about ‘social networking’,” said Stevens, “but sending short text messages to someone is nothing like meeting with them in person. Mingleverse is about live social communications, the ability to meetup and engage with real people in real-time rather than with clunky software and old-fashioned telephony.”

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28th September 2009

Submissions Open for 2010 Independent Games Festival Mobile

IGF-MobileThe Independent Games Festival (IGF) Mobile, the premiere venue that celebrates creativity and innovation on handheld platforms, has opened submissions for its third annual festival, with the overall winner awarded at the IGF Awards Ceremony, which precedes the Game Developers Choice Awards on March 11th, 2010. Both the IGF Awards Ceremony and the Game Developers Choice Awards are part of the 2010 Game Developers Conference (GDC10), which takes place in San Francisco’s Moscone Center in March.

Now in its third year, IGF Mobile has blossomed into a major showcase of the handheld form. Last year’s IGF Mobile ‘Next Great Mobile Game’ winner Reflection has been signed by Konami for Nintendo DSi, and Apple’s App Store created a special Store section just to highlight the IGF-nominated iPhone games from 2009’s IGF Mobile competition.

This year’s competition will again feature independently-developed handheld games for all mobile devices including Apple’s iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices. IGF Mobile submissions are now being accepted online through December 1, 2009; finalists will be announced in January 2010, and will each receive one pass to attend the 2010 Game Developers Conference.

Finalists will compete for $5,000 in prizes, including notable awards for design, art, and technology innovation in mobile game development. This year, winners in each category -with the exception of ‘Best Game’, will be announced before the show, on February 8th, 2010. Each category winner will receive $500 in spending money to come to the 2010 Game Developers Conference in March 2010 and showcase their mobile game.

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28th September 2009

Canadian New Releases

Big Blue BubbleThere are three new releases out – two from established Canadian studios and one from a team of Art Insitute Vancouver students.

First up is Elven Chronicles for the iPhone from Big Blue Bubble. Available now for Elven Chroniclesdownload from iTunes for $3.99, Elven Chronicles puts the player in the shoes of a young knight, fighting to discover the secrets of his forgotten past, and a charismatic elf on quest for self redemption. With a massive 20 hours of captivating story, vast territories to explore, randomly generated dungeons, and gorgeous, hand drawn enemies and characters, Elven Chronicles will keep even the most seasoned RPG’er engaged.

Features…

• Old School Console RPG design
• Massive World Maps
• Captivating Story
• Countless Spells, Weapons, Armour and Accessories
• Random Dungeon Maps
• Stunning Characters and Scenery
• Over 20 hours of Gameplay

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Winner of Pop Vox’s Best Mobile Game, Elven Chronicles has garnered praised by industry professionals and critics alike. Developed for the Apple iPhone 3G/3Gs, iPod Touch is powered by Torque.

IMP Surf The MusicKoolhaus GamesKoolhaus Games has released Imp Surf The Music, which is available now on iTunes for the introductory price of $ .99. According to the game’s web site, “in IMP: Surf the Music you create the music as you surf through tune tunnels picking up genuine “bits of funk”. Collect music loops of funky guitar, drums, bass and synth to create a unique soundtrack that plays differently every time. Each level offers a unique sound experience and showcases a different original funk track and animated graphics. Build the music and environment into a funktastic frenzy! IMP: Surf the Music is like nothing you’ve ever “played” before.”

Gear SphereGearSphere, a team of 17 Art Institute of Vancouver students have released Robo Shambo, which is a multi-player LAN-based third person shooter. Developed from scratch on the XNA framework, Robo Shambo takes place in the year 2450, when robots have replaced human soldiers. Two rival robot manufacturers are battling to become the sole source of these mechanical armies and do their best to destroy each others’ factories.Robo Shambo

A free, downloadable game, Robo Shambo is a fast-paced, action oriented experience featuring three robot styles: the Sprinter, the Tank and the Soldier. Battles take place on three different maps and make use of a variety of nine weapons. Shield and ammo pickups help to keep the robots armed and battling.

I did get a look at Robo Shambo during the recent AI Grad Presentations, and I’m pleased to learn that some of the students who worked on this project have already obtained employment with such studios as EA and Cosmic Logic.

System Requirements For Robo Shambo:

* 3-D Hardware Accelerator with full OpenGL® support
* Pentium II(R) 300 Mhz
* Or AMD® 350 Mhz K6®-2 processor or Athlon® processor
* Windows 95/98/ME/NT 4.0/2000 operating system
* 64 MB RAM
* 16 MB video card
* 400 MB of uncompressed hard disk space for each game
* 100MB of free hard drive space
* A 100% Windows® 95/98/ME/NT 4.0/2000-compatible computer system (including compatible 32-bit drivers for CD-ROM drive , video card, sound card and input devices)
* 100% DirectX 3.0 or higher compatible sound card
* 100% Microsoft-compatible mouse and driver
* Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)
* XNA 3.0

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28th September 2009

ESAC launches the 2009 Essential Facts about the Canadian Computer and Video Game Industry

esacToronto – The Entertainment Software Association of Canada (ESAC) today released their annual Essential Facts book about the Canadian computer and video game industry. As part of the ESAC’s ongoing efforts to better understand Canadian gamers, the 2009 survey reveals interesting demographic facts about today’s gamers and their gaming habits. New to the 2009 edition, the survey also has a special section on the emergence of wellness gaming and the continued success of entertainment software titles designed in part to challenge the user’s mental or physical abilities.

“Canadians across all demographics are embracing entertainment software,” said Danielle LaBossiere Parr, Executive Director of the ESAC. “A wider variety of genres and titles are continuing to broaden the traditional definition of ‘a gamer’. Gamers are also using video games in new ways – to stay sharp, to socialize with their friends and even to help stay active.”

The 2009 Essential Facts about the Canadian Computer and Video Game Industry reveals:

– 35.8 is the average age of a Canadian gamer;
– 90% of kids aged 6-12 have played a video game in the past 4 weeks;
– 84% of parent gamers aged 18-34 play video games with their child;
– 48% of Canadian households have at least one video game console such as an Xbox 360, Wii or Playstation
– 96% of Canadian households own a computer
– Widening the video game market: 33% of all wellness gamers said a wellness entertainment software title such as Wii Fit or Nintendo DS Brain Age was the first video game they ever bought

Additional information in the report includes the use of ESRB ratings, how families play games together , year-to-date charts of the top selling video and PC games, as well as brand new statistics on the emergence of wellness gaming and its popularity among Canadian gamers. This genre of gaming has not only been embraced by Canadian households, but also by educational institutions, retirement communities, and in the health sector as well.

The research was collected through a comprehensive Internet survey using NPD Group’s Online Consumer Panel. Data was obtained from over 3,500 Canadians nation-wide who were identified as having played a video game at least once in the past 4 weeks.

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28th September 2009

Get Animated with Free Public Screenings from the National Film Board

National Film BoardMontreal – In celebration of International Animation Day and the National Film Board of Canada’s 70th anniversary, the NFB is launching a special edition of Get Animated! – a series of free public screenings, from October 23–31, 2009, in 13 communities across Canada. The NFB’s Get Animated! website will also offer exclusive animation programming from October 8, 2009.

The NFB’s third edition of Get Animated! will showcase amazing new creations for all ages from its Oscar-winning animation studios in two programs: Animation Feast and the NFB Family Program. The Family Land of HeadsProgram also features special presentations by acclaimed filmmakers Chris Landreth and Cordell Barker, as well as hands-on animation workshops for all ages. The NFB’s new 2-disc set Animation Express, a dazzling collection of films by today’s animation innovators, will also be on sale at screening venues.

Taking place October 28, 2009, International Animation Day is an annual celebration in over 40 countries, initiated by the International Animated Film Association (ASIFA) in 2002. NFB animation founder Norman McLaren was the first president of ASIFA, and the NFB is proud to be bringing this global celebration to Canadian communities for the third consecutive year.

This year, the NFB celebrates 70 Oscar nominations in 70 years – more nominations than any production company or organization outside Hollywood. Get Animated! is part of a broader commitment to ensuring that Canadians from coast to coast have access to outstanding NFB productions.

Screenings across Canada

Get Animated! free screenings will take place in Victoria, Vancouver, Edmonton, Calgary, Winnipeg, Toronto, Montreal and Halifax, as well as in five communities served by the NFB’s pioneering e-cinema network for francophone Acadians: Moncton, Bouctouche, Caraquet, Edmundston and Kedgwick, New Brunswick. Check the NFB Get Animated! web site for the full schedule of events.

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