Toronto – What began as a surprise announcement at SIGGRAPH 2009 has quickly become an industry-wide movement to ensure the adoption of stereoscopic 3D (S-3D) gaming in consumer homes around the world.
“When I saw ‘Need for Speed SHIFT’ in stereoscopic 3D at SIGGRAPH, I was impressed. The audience was blown away by how well ‘SHIFT’s’ immersive cockpit was represented by the 3D tech, and we see a great future for S-3D in
games. We need an industry-wide standard for S-3D gaming, and S3DGA has the drive and experience to push this forward. All developers and manufacturers should participate,” said Habib Zargarpour, Senior Art Director for Electronic Arts Inc.
As a Senior Art Director for “Need for Speed,” Habib Zargarpour’s game development credits also include “Need for Speed: Most Wanted,” “James Bond 007: Everything or Nothing,” and “Need for Speed Underground.” His diverse film background includes work with IMAX 3D, and a whole range of visual effects work for projects such as “Star Wars: Phantom Menace,” “The Perfect Storm,” “Twister,” “Star Trek: First Contact,” “The Mask,” and several more memorable films.
Neil Schneider, the President and CEO of S3DGA, is best known for his pioneering work on Meant to be Seen, the world’s leading website focused on stereoscopic 3D gaming and entertainment.
“When game developers purposely support just one or two S-3D solutions, the message is that stereoscopic 3D gaming is just a technology demo. We can do better! With XBOX, PS3, and PC gaming now available in S-3D, our industry has grown large and diverse enough to get well beyond this stage. It’s an honour that Electronic Arts is helping S3DGA fulfill its mandate, and with the industry’s backing, the S-3D gaming standard will happen,” said Schneider.
An introductory S3DGA meeting will be held 5:30PM PST September 17th at the 3D Entertainment Summit being held in Los Angeles this September 16-17.