Chris Crawford on Interactive Storytelling
Chris Crawford on Interactive Storytelling
Author: Chris Crawford
New Riders Games October 2004
Paperback: 384 pages
As a writer, this book opened up a whole new pattern of thinking for me. The information Mr. Crawford conveys in this publication is invaluable to any writer seeking to break into new areas-particularly gaming and other applications utilizing interactive storytelling. Writing for this genre requires a whole different mindset from traditional genres and Mr. Crawford succeeds at moving the reader towards that mindset.
Time and again I see in game reviews how a particular game has “awesome graphics and great gameplay but the story and dialogue” were severely lacking. With Mr. Crawford’s extensive experience in the gaming industry, he very capable gives aspiring writers every tool he or she will need to get a very good start in the industry. Throughout the book, he stresses how important it is for the “artsie” thinkers (the writers & artists) to work together with the “techie” thinkers (the programmers) and I think this is a valuable lesson that many current game producers have yet to learn. Mr. Crawford reminds the entire programming industry that one sector of development cannot succeed without the other. He more than adequately investigates and chronicles how the different development teams can work together and bridge the “communication” gap between the “artsies” and the “techies.”
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