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  • SEGA Speeds up Game Development with FileCatalyst Workflow

26th March 2009

SEGA Speeds up Game Development with FileCatalyst Workflow

FileCatalystOttawa/San FranciscoUnlimi-Tech Software, the pioneer in accelerated file transfers is pleased to announce the selection of FileCatalyst Workflow by SEGA® Corporation. The deployment of FileCatalyst Workflow allows SEGA to successfully manage and transfer game development files, including game-supporting multimedia files, raw and binary game code.

The FileCatalyst Workflow software application is a unique file-based workflow solution that offers comprehensive tracking and management of files as they are processed through a digital workflow. The uniqueness of the application is exemplified by its ability to accelerate file transfers as they move from one project node to the other. Advanced acceleration algorithms allow for improved bandwidth utilization and data reduction – leading to file transfer rates of 100x faster than traditional FTP.

SEGA employs a global network that spans around the world with headquarters in the US, Japan, and Europe. File transfers between these locations were slow until now, due to high network latency, and tracking/workflow was non-existent.

“We were looking for a solution that would consolidate our disparate file transfer systems into a single file-based workflow application. Our main goal was to improve our productivity and efficiency through this application,” said Jake Salgado, Director of IT, SEGA of America, “We selected FileCatalyst technology because of the speed gains it offered – previously it would take longer than a day to transfer our project files, now we can do it in hours. The time we shave off in our transfers translate to immense productivity gains when you realize we have a global work force in different time zones.”

FileCatalyst® acceleration technology is completely software-based, and is designed to overcome network performance bottlenecks to maximize use of available bandwidth. This technology is packaged into FileCatalyst Workflow, providing file-based workflow. The process is completely customizable and offers automated and scheduling features, email notifications and LDAP/Active Directory integration.

“We are pleased to be an integral part of the applications deployed by the SEGA development group” said Chris Bailey, CEO of Unlimi-Tech Software, “The gaming industry is experiencing huge issues relating to delivery of the massive amounts of content in today’s games. FileCatalyst allows game development companies to minimize file transfer times, and thus improve productivity across the game development workflow.”

This entry was posted on Thursday, March 26th, 2009 at 10:28 am and is filed under Digital Products, Game Dev. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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