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  • Hothead Games and Indie Developers Team Up to Bring Games to New Platforms

24th February 2009

Hothead Games and Indie Developers Team Up to Bring Games to New Platforms

Hothead GamesVancouver Hothead Games revealed today its plans for a one-of-a-kind model of collaboration with other top-notch independent developers. This unique collaborative effort marries indie studios’ creative game designs with Hothead Games’ multi-platform development and digital distribution expertise to bring award-winning titles to new gaming platforms.

Among the first to join in this effort is Jonathan Blow, whose 2008 launch of Braid via Xbox LIVE® Arcade amazed gamers with its innovative game play and distinctive art style. Hothead Games is partnering with Blow to bring his ground-breaking game to the Mac® platform and has secured exclusive digital publishing rights to that version.

Further, Hothead Games has forged a new fellowship with The Maw developer Twisted Pixel. Launched last month on Xbox LIVE® Arcade, Hothead will deliver The Maw to the Windows® platform, integrating special features to make the crowd-pleaser compatible with multiple as-of-yet-unannounced digital distribution platforms and services.

“We focus on finding new distribution opportunities so that they can focus on what they do best: developing their next great game,” said Hothead Games COO Joel DeYoung. “These two titles represent only the tip of the iceberg. We’re committed to working with indies and helping them be successful, so look for lots more announcements to come.”

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24th February 2009

CAPCOM Ships Dead Rising: Chop Till You Drop

Wii Gamers Get Their Own Taste of Zombie-laden Insanity with Humor, Hordes of the Undead and a Variety of Weapons at the Player’s Disposal

CAPCOMVancouver – Capcom®, a leading worldwide developer and publisher of video games, is pleased to announce that Dead Rising™: Chop Till You Drop ships today for the Wii™ home video game system. Developed by Vancouver’s Blue Castle Games, and taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more intuitive and interactive experience as players use the Wii Remote™ to shoot, slash and Dead Rising: Chop Till You Dropbludgeon their way through a zombie infested shopping mall, fighting for survival. Dead Rising: Chop Till You Drop is rated M for Mature by the ESRB.

Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but turns out to be anything but. A true struggle to survive the endless stream of enemies, players luckily have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.

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24th February 2009

AnnexPro Presents An Evening With Brian Carter

Creative Control –  featuring LA-based composer, producer and product specialist Brian Carter

Annex|Pro 25th Anniversary VancouverAnnex|Pro invites you to join them at the VFS Cafe (390 West Hastings Vancouver) for this special presentation, where you’ll follow a music project from inception to completion, with LA-based composer, producer and product specialist Brian Carter.Brian Carter

Brian toured with several Grammy-winning acts, and brings with him years of studio experience, as well as an in-depth knowledge of Pro Tools and the recording process.

At this speaker session, you’ll learn how solutions like Pro Tools 8 and the C|24 control surface can bring new life to your productions, whether you’re a songwriter, film composer, or a serious hobbyist.   If you’re already using Pro Tools LE, HD or something else entirely, you’ll pick up some real-world tips that you can take back and immediately use in your own studio.

Agenda:

6:00PM – Come early for food and drinks
6:30PM – Annex|Pro presents “Creative Control” with Brian Carter

Everyone is welcome, but as space is limited, pre-registration is recommended.

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24th February 2009

GDC Canada Advisory Board Member Kelly Zmak Interviewed On Electric Playground

GDC Canada Vancouver – GDC Canada Advisory Board Member and President of Radical Entertainment Kelly Zmak was interviewed on Electric Playground. Kelly shared his view about what GDC Canada means for the

Kelly On EP

local development community and highlights a few topics he is looking forward to this May.  Always a strong proponent for the game development industry in Vancouver and Canada, Kelly touches on the strengths, opportunities and future of our local game industry and how GDC-Canada ties into it all as an addition to the family of GDC international events. You can watch Kelly’s interview on the Electric Playground web site.

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24th February 2009

GDC Canada Keynote Announced: Don Mattrick of Microsoft

“The Evolution of the Canadian Game Industry: A Conversation with Don Mattrick”

GDC Canada Vancouver – Don Mattrick, leader of the Xbox 360, Xbox LIVE and Games for Windows businesses at Microsoft, will kick of the inaugural GDC Canada with an exploration of the Canadian game development industry and the role it plays within the global community. With 25 years of broad industry and game development experience, Mattrick’s portfolio includes some of the most successful game franchises in the world, including “Need for Speed,” “Harry Potter” and “The Sims.” He will be joined onstage by Victor Lucas, creator, executive producer and co-host of

Don Mattrick

Don Mattrick

The Electric Playground,” for an engaging interview and discussion on the dynamic changes and growing influence of Canadian game development.

Don Mattrick, who began his career in the video game industry at the age of 17, with the launch of Distinctive Software in Burnaby BC, has since held several leadership positions at EA, most recently as president of the publisher’s worldwide studios. Previously, he oversaw EA’s global studios and research and development in several major sites, including Redwood Shores, Calif. (Silicon Valley), EALA in Los Angeles, EA Tiburon in Florida, EA Canada in Vancouver, British Columbia, and Montreal, and EA UK Studio in Chertsey, England.

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24th February 2009

New Home for Creativity at The Art Institute of Vancouver

The Art Institute of Vancouver will be delivering its creative courses from a brand new location as of Summer 2009

Art Institute of VancouverVancouver – The new campus will be conveniently located at the base of the Renfrew Skytrain station, at the corner of Renfrew Street and East 12th Avenue in Vancouver. The purpose built 80,000 square foot campus will feature two floors of classrooms and studios, allowing for increased space for students to create, design, and network, as well as expanded access to parking.New Campus

The Art Institute of Vancouver’s West Georgia and Dunsmuir Street campuses will relocate in 2009, to be joined by the Burnaby campus in 2010. The International Culinary School at The Art Institute of Vancouver, along with the Culinaria Restaurant, will remain at its present location in the Canaccord Tower, on Granville Street in downtown Vancouver.

“We believe that our new custom built campus will benefit all students and staff, with its accessible location and modern facilities,” said Tom Kim, President of The Art Institute of Vancouver.

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